Champions Stats & Counters
Pokédex › Hawlucha

Hawlucha — Stats & Moves (Pokémon Champions)

FightingFlying Abilities: Limber, Unburden

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Hawlucha / Calculate damage with Hawlucha / Calculate damage against Hawlucha

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
78
153185
Attack
92
112144158
Defense
75
95127139
Sp. Atk
74
94126138
Sp. Def
63
83115126
Speed
118
138170187

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakElectricIceFlyingPsychicFairy
resists (1/2)GrassFightingDark
resists (1/4)Bug
immuneGround

Learnset (74 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
FeintNormalPhysical3010012Hits through Protect and Detect.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
EntrainmentNormalStatus10016Copies the user’s ability onto the target.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Mean LookNormalStatus8Prevents the target from leaving battle.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
LungeBugPhysical8010016Lowers the target’s Attack by one stage after inflicting damage.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
U-turnBugPhysical7010020User must switch out after attacking.
Sky AttackFlyingPhysical140908User charges for one turn before attacking. Has a chance to make the target flinch.
Brave BirdFlyingPhysical12010016User receives 1/3 the damage inflicted in recoil.
FlyFlyingPhysical909516User flies high into the air, dodging all attacks, and hits next turn.
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
Aerial AceFlyingPhysical6020Never misses.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Dual WingbeatFlyingPhysical409012Inflicts regular damage with no additional effect.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
DefogFlyingStatus16Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
RoostFlyingStatus8Heals the user by half its max HP.
Feather DanceFlyingStatus10016Lowers the target’s Attack by two stages.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
High Jump KickFightingPhysical1309012If the user misses, it takes half the damage it would have inflicted in recoil.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Flying PressFightingPhysical1009512Deals both Fighting and Flying-type damage.
Cross ChopFightingPhysical100808Has an increased chance for a critical hit.
Body PressFightingPhysical8010012
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
CoachingFightingStatus12Inflicts regular damage with no additional effect.
Quick GuardFightingStatus16Prevents any priority moves from hitting friendly Pokémon this turn.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Steel WingSteelPhysical709020Has a chance to raise the user’s Defense by one stage.