Champions Stats & Counters
Pokédex › Heracross

Heracross — Stats & Moves (Pokémon Champions)

BugFighting Abilities: Swarm, Guts

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Heracross / Calculate damage with Heracross / Calculate damage against Heracross

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
80
155187
Attack
125
145177194
Defense
75
95127139
Sp. Atk
40
6092101
Sp. Def
95
115147161
Speed
85
105137150

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakFlying
2x weakFirePsychicFairy
resists (1/2)GrassFightingGroundBugDark

Learnset (66 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
ThrashNormalPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
FeintNormalPhysical3010012Hits through Protect and Detect.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Bullet SeedGrassPhysical2510020Hits 2-5 times in one turn.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
MegahornBugPhysical1208512Inflicts regular damage with no additional effect.
LungeBugPhysical8010016Lowers the target’s Attack by one stage after inflicting damage.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
Bug BiteBugPhysical6010020If target has a berry, inflicts double damage and uses the berry.
PounceBugPhysical5010020
Pin MissileBugPhysical259520Hits 2-5 times in one turn.
Bug BuzzBugSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Struggle BugBugSpecial5010020Has a chance to lower the target’s Special Attack by one stage.
Aerial AceFlyingPhysical6020Never misses.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Circle ThrowFightingPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Seismic TossFightingPhysical10020Inflicts damage equal to the user’s level.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Vacuum WaveFightingSpecial4010020Inflicts regular damage with no additional effect.
CoachingFightingStatus12Inflicts regular damage with no additional effect.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
Knock OffDarkPhysical6510020Target drops its held item.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Smart StrikeSteelPhysical7012Never misses.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.