Pokédex › Houndstone
Houndstone — Stats & Moves (Pokémon Champions)
Ghost Abilities: Sand Rush
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Houndstone / Calculate damage with Houndstone / Calculate damage against Houndstone
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 147 | 179 | — | |
| Attack | 121 | 153 | 168 | |
| Defense | 120 | 152 | 167 | |
| Sp. Atk | 70 | 102 | 112 | |
| Sp. Def | 117 | 149 | 163 | |
| Speed | 88 | 120 | 132 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | GhostDark |
|---|---|
| resists (1/2) | PoisonBug |
| immune | NormalFighting |
Learnset (52 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Uproar | Normal | Special | 90 | 100 | 12 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Howl | Normal | Status | — | — | 20 | Raises the user’s Attack by one stage. |
| Yawn | Normal | Status | — | — | 12 | Target sleeps at the end of the next turn. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Pain Split | Normal | Status | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Swagger | Normal | Status | — | 85 | 16 | Raises the target’s Attack by two stages and confuses the target. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Disable | Normal | Status | — | 100 | 20 | Disables the target’s last used move for 1-8 turns. |
| Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Fire Fang | Fire | Physical | 65 | 95 | 16 | Has a chance to burn the target and a chance to make the target flinch. |
| Will-O-Wisp | Fire | Status | — | 85 | 16 | Burns the target. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Thunder Fang | Electric | Physical | 65 | 95 | 16 | Has a chance to paralyze the target and a chance to make the target flinch. |
| Sandstorm | Rock | Status | — | — | 8 | Changes the weather to a sandstorm for five turns. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Stomping Tantrum | Ground | Physical | 75 | 100 | 12 | Has double power if the user’s last move failed. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Mud Shot | Ground | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Ice Fang | Ice | Physical | 65 | 95 | 16 | Has a chance to freeze the target and a chance to make the target flinch. |
| Body Press | Fighting | Physical | 80 | 100 | 12 | |
| Psychic Fangs | Psychic | Physical | 85 | 100 | 12 | Destroys Reflect and Light Screen. |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 16 | Has a chance to make the target flinch. |
| Ally Switch | Psychic | Status | — | — | 16 | User switches places with the friendly Pokémon opposite it. |
| Trick | Psychic | Status | — | 100 | 12 | User and target swap items. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Poltergeist | Ghost | Physical | 110 | 90 | 8 | Inflicts regular damage with no additional effect. |
| Phantom Force | Ghost | Physical | 90 | 100 | 12 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Last Respects | Ghost | Physical | 50 | 100 | 12 | |
| Shadow Sneak | Ghost | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Hex | Ghost | Special | 65 | 100 | 12 | Has double power if the target has a major status ailment. |
| Night Shade | Ghost | Special | — | 100 | 16 | Inflicts damage equal to the user’s level. |
| Destiny Bond | Ghost | Status | — | — | 8 | If the user faints this turn, the target automatically will, too. |
| Confuse Ray | Ghost | Status | — | 100 | 12 | Confuses the target. |
| Crunch | Dark | Physical | 80 | 100 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Bite | Dark | Physical | 60 | 100 | 20 | Has a chance to make the target flinch. |
| Snarl | Dark | Special | 55 | 95 | 16 | Has a chance to lower the target’s Special Attack by one stage. |
| Memento | Dark | Status | — | 100 | 12 | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Play Rough | Fairy | Physical | 90 | 90 | 12 | Has a chance to lower the target’s Attack by one stage. |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by two stages. |