Champions Stats & Counters
Pokédex › Hydreigon

Hydreigon — Stats & Moves (Pokémon Champions)

DarkDragon Abilities: Levitate

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Hydreigon / Calculate damage with Hydreigon / Calculate damage against Hydreigon

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
92
167199
Attack
105
125157172
Defense
90
110142156
Sp. Atk
125
145177194
Sp. Def
90
110142156
Speed
98
118150165

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakFairy
2x weakIceFightingBugDragon
resists (1/2)FireWaterElectricGrassGhostDark
immunePsychic

Learnset (78 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Double HitNormalPhysical359012Hits twice in one turn.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Tri AttackNormalSpecial8010012Has a chance to burn, freeze, or paralyze the target.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Thunder WaveElectricStatus9020Paralyzes the target.
U-turnBugPhysical7010020User must switch out after attacking.
FlyFlyingPhysical909516User flies high into the air, dodging all attacks, and hits next turn.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Dual WingbeatFlyingPhysical409012Inflicts regular damage with no additional effect.
TailwindFlyingStatus16For three turns, friendly Pokémon have doubled Speed.
Head SmashRockPhysical150808User receives 1/2 the damage inflicted in recoil.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
BelchPoisonSpecial1209012Can only be used after the user has eaten a berry.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dragon RushDragonPhysical1007512Has a chance to make the target flinch.
Breaking SwipeDragonPhysical6010016Lowers the target’s Attack by one stage after inflicting damage.
Dragon TailDragonPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Scale ShotDragonPhysical259020Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Draco MeteorDragonSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Dragon CheerDragonStatus16
Dragon DanceDragonStatus20Raises the user’s Attack and Speed by one stage.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Beat UpDarkPhysical10012Hits once for every conscious Pokémon the trainer has.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Steel WingSteelPhysical709020Has a chance to raise the user’s Defense by one stage.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.