Pokédex › Infernape
Infernape — Stats & Moves (Pokémon Champions)
FireFighting Abilities: Blaze
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Infernape / Calculate damage with Infernape / Calculate damage against Infernape
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 151 | 183 | — | |
| Attack | 124 | 156 | 171 | |
| Defense | 91 | 123 | 135 | |
| Sp. Atk | 124 | 156 | 171 | |
| Sp. Def | 91 | 123 | 135 | |
| Speed | 128 | 160 | 176 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | WaterGroundFlyingPsychic |
|---|---|
| resists (1/2) | FireGrassIceDarkSteel |
| resists (1/4) | Bug |
Learnset (88 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Fake Out | Normal | Physical | 40 | 100 | 12 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Feint | Normal | Physical | 30 | 100 | 12 | Hits through Protect and Detect. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Uproar | Normal | Special | 90 | 100 | 12 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Slack Off | Normal | Status | — | — | 8 | Heals the user by half its max HP. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Psych Up | Normal | Status | — | — | 12 | Discards the user’s stat changes and copies the target’s. |
| Encore | Normal | Status | — | 100 | 8 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Focus Energy | Normal | Status | — | — | 20 | Increases the user’s chance to score a critical hit. |
| Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Raging Fury | Fire | Physical | 120 | 100 | 12 | |
| Flare Blitz | Fire | Physical | 120 | 100 | 16 | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| Blaze Kick | Fire | Physical | 85 | 90 | 12 | Has an increased chance for a critical hit and a chance to burn the target. |
| Temper Flare | Fire | Physical | 75 | 100 | 12 | |
| Fire Punch | Fire | Physical | 75 | 100 | 16 | Has a chance to burn the target. |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Blast Burn | Fire | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Overheat | Fire | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Fire Blast | Fire | Special | 110 | 85 | 8 | Has a chance to burn the target. |
| Heat Wave | Fire | Special | 95 | 90 | 12 | Has a chance to burn the target. |
| Flamethrower | Fire | Special | 90 | 100 | 16 | Has a chance to burn the target. |
| Burning Jealousy | Fire | Special | 70 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Fire Spin | Fire | Special | 35 | 85 | 16 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Will-O-Wisp | Fire | Status | — | 85 | 16 | Burns the target. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Thunder Punch | Electric | Physical | 75 | 100 | 16 | Has a chance to paralyze the target. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Acrobatics | Flying | Physical | 55 | 100 | 16 | Has double power if the user has no held item. |
| Stone Edge | Rock | Physical | 100 | 80 | 8 | Has an increased chance for a critical hit. |
| Rock Slide | Rock | Physical | 75 | 90 | 12 | Has a chance to make the target flinch. |
| Rock Tomb | Rock | Physical | 60 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Smack Down | Rock | Physical | 50 | 100 | 16 | Removes any immunity to Ground damage. |
| Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| Gunk Shot | Poison | Physical | 120 | 80 | 8 | Has a chance to poison the target. |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | Has a chance to poison the target. |
| Earthquake | Ground | Physical | 100 | 100 | 12 | Inflicts regular damage and can hit Dig users. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Scorching Sands | Ground | Special | 70 | 100 | 12 | Has a chance to burn the target. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | If the user takes damage before attacking, the attack is canceled. |
| Close Combat | Fighting | Physical | 120 | 100 | 8 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Drain Punch | Fighting | Physical | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Upper Hand | Fighting | Physical | 65 | 100 | 16 | |
| Low Sweep | Fighting | Physical | 65 | 100 | 20 | Lowers the target’s Speed by one stage. |
| Mach Punch | Fighting | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Reversal | Fighting | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Counter | Fighting | Physical | — | 100 | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Low Kick | Fighting | Physical | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Aura Sphere | Fighting | Special | 80 | — | 20 | Never misses. |
| Focus Blast | Fighting | Special | 120 | 70 | 8 | Has a chance to lower the target’s Special Defense by one stage. |
| Vacuum Wave | Fighting | Special | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Coaching | Fighting | Status | — | — | 12 | Inflicts regular damage with no additional effect. |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user’s Attack and Defense by one stage. |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 16 | Has a chance to make the target flinch. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 16 | Has an increased chance for a critical hit. |
| Throat Chop | Dark | Physical | 80 | 100 | 16 | Prevents the target from using sound-based moves for two turns. |
| Lash Out | Dark | Physical | 75 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Target drops its held item. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user’s Special Attack by two stages. |
| Switcheroo | Dark | Status | — | 100 | 12 | User and target swap items. |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Torment | Dark | Status | — | 100 | 16 | Prevents the target from using the same move twice in a row. |
| Iron Tail | Steel | Physical | 100 | 75 | 16 | Has a chance to lower the target’s Defense by one stage. |