Champions Stats & Counters
Pokédex › Jolteon

Jolteon — Stats & Moves (Pokémon Champions)

Electric Abilities: Volt Absorb

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Jolteon / Calculate damage with Jolteon / Calculate damage against Jolteon

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
65
140172
Attack
65
85117128
Defense
60
80112123
Sp. Atk
110
130162178
Sp. Def
95
115147161
Speed
130
150182200

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakGround
resists (1/2)ElectricFlyingSteel

Learnset (59 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Last ResortNormalPhysical1401008Can only be used after all of the user’s other moves have been used.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
CovetNormalPhysical6010020Takes the target’s item.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
CopycatNormalStatus20Uses the target’s last used move.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
YawnNormalStatus12Target sleeps at the end of the next turn.
WishNormalStatus12User will recover half its max HP at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
TrailblazeGrassPhysical5010020
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
DischargeElectricSpecial8010016Has a chance to paralyze the target.
Rising VoltageElectricSpecial7010020Inflicts regular damage with no additional effect.
Volt SwitchElectricSpecial7010020User must switch out after attacking.
ElectrowebElectricSpecial559516Lowers the target’s Speed by one stage.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Electro BallElectricSpecial10012Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric TerrainElectricStatus12For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Eerie ImpulseElectricStatus10016Lowers the target’s Special Attack by two stages.
ChargeElectricStatus20Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Thunder WaveElectricStatus9020Paralyzes the target.
Pin MissileBugPhysical259520Hits 2-5 times in one turn.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
BiteDarkPhysical6010020Has a chance to make the target flinch.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.
Alluring VoiceFairySpecial8010012
Baby-Doll EyesFairyStatus10020Lowers the target’s Attack by one stage.
CharmFairyStatus10020Lowers the target’s Attack by two stages.