Pokédex › Jolteon
Jolteon — Stats & Moves (Pokémon Champions)
Electric Abilities: Volt Absorb
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Jolteon / Calculate damage with Jolteon / Calculate damage against Jolteon
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 140 | 172 | — | |
| Attack | 85 | 117 | 128 | |
| Defense | 80 | 112 | 123 | |
| Sp. Atk | 130 | 162 | 178 | |
| Sp. Def | 115 | 147 | 161 | |
| Speed | 150 | 182 | 200 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | Ground |
|---|---|
| resists (1/2) | ElectricFlyingSteel |
Learnset (59 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Last Resort | Normal | Physical | 140 | 100 | 8 | Can only be used after all of the user’s other moves have been used. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Covet | Normal | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Quick Attack | Normal | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Flail | Normal | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Hyper Voice | Normal | Special | 90 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Weather Ball | Normal | Special | 50 | 100 | 12 | If there be weather, this move has doubled power and the weather’s type. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Copycat | Normal | Status | — | — | 20 | Uses the target’s last used move. |
| Tickle | Normal | Status | — | 100 | 20 | Lowers the target’s Attack and Defense by one stage. |
| Yawn | Normal | Status | — | — | 12 | Target sleeps at the end of the next turn. |
| Wish | Normal | Status | — | — | 12 | User will recover half its max HP at the end of the next turn. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Baton Pass | Normal | Status | — | — | 20 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Focus Energy | Normal | Status | — | — | 20 | Increases the user’s chance to score a critical hit. |
| Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Wild Charge | Electric | Physical | 90 | 100 | 16 | User receives 1/4 the damage it inflicts in recoil. |
| Thunder Fang | Electric | Physical | 65 | 95 | 16 | Has a chance to paralyze the target and a chance to make the target flinch. |
| Thunder | Electric | Special | 110 | 70 | 12 | Has a chance to paralyze the target. |
| Thunderbolt | Electric | Special | 90 | 100 | 16 | Has a chance to paralyze the target. |
| Discharge | Electric | Special | 80 | 100 | 16 | Has a chance to paralyze the target. |
| Rising Voltage | Electric | Special | 70 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Volt Switch | Electric | Special | 70 | 100 | 20 | User must switch out after attacking. |
| Electroweb | Electric | Special | 55 | 95 | 16 | Lowers the target’s Speed by one stage. |
| Charge Beam | Electric | Special | 50 | 90 | 12 | Has a chance to raise the user’s Special Attack by one stage. |
| Electro Ball | Electric | Special | — | 100 | 12 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electric Terrain | Electric | Status | — | — | 12 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| Eerie Impulse | Electric | Status | — | 100 | 16 | Lowers the target’s Special Attack by two stages. |
| Charge | Electric | Status | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Thunder Wave | Electric | Status | — | 90 | 20 | Paralyzes the target. |
| Pin Missile | Bug | Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Detect | Fighting | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Stored Power | Psychic | Special | 20 | 100 | 12 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Curse | Ghost | Status | — | — | 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Bite | Dark | Physical | 60 | 100 | 20 | Has a chance to make the target flinch. |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Metal Sound | Steel | Status | — | 85 | 20 | Lowers the target’s Special Defense by two stages. |
| Alluring Voice | Fairy | Special | 80 | 100 | 12 | |
| Baby-Doll Eyes | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by one stage. |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by two stages. |