Champions Stats & Counters
Pokédex › Kingambit

Kingambit — Stats & Moves (Pokémon Champions)

DarkSteel Abilities: Defiant, Supreme Overlord

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Kingambit / Calculate damage with Kingambit / Calculate damage against Kingambit

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
100
175207
Attack
135
155187205
Defense
120
140172189
Sp. Atk
60
80112123
Sp. Def
85
105137150
Speed
50
70102112

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakFighting
2x weakFireGround
resists (1/2)NormalGrassIceFlyingRockGhostDragonDarkSteel
immunePoisonPsychic

Learnset (52 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
GuillotineNormalPhysical308Causes a one-hit KO.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Mean LookNormalStatus8Prevents the target from leaving battle.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder WaveElectricStatus9020Paralyzes the target.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Aerial AceFlyingPhysical6020Never misses.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Quick GuardFightingStatus16Prevents any priority moves from hitting friendly Pokémon this turn.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Kowtow CleaveDarkPhysical8512
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Metal BurstSteelPhysical10012Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.