Champions Stats & Counters
Pokédex › Klefki

Klefki — Stats & Moves (Pokémon Champions)

SteelFairy Abilities: Prankster, Magician

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Klefki / Calculate damage with Klefki / Calculate damage against Klefki

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
57
132164
Attack
80
100132145
Defense
91
111143157
Sp. Atk
80
100132145
Sp. Def
87
107139152
Speed
75
95127139

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireGround
resists (1/2)NormalGrassIceFlyingPsychicRockDarkFairy
resists (1/4)Bug
immunePoisonDragon

Learnset (44 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Last ResortNormalPhysical1401008Can only be used after all of the user’s other moves have been used.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
RecycleNormalStatus12User recovers the item it last used up.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Magnet RiseElectricStatus12User is immune to Ground moves and effects for five turns.
Thunder WaveElectricStatus9020Paralyzes the target.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Magic RoomPsychicStatus12Negates held items for five turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
ThiefDarkPhysical6010020Takes the target’s item.
SwitcherooDarkStatus10012User and target swap items.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
Fairy LockFairyStatus12Prevents all Pokémon from fleeing or switching out during the next turn.
Misty TerrainFairyStatus12For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.