Champions Stats & Counters
Pokédex › Liepard

Liepard — Stats & Moves (Pokémon Champions)

Dark Abilities: Limber, Unburden, Prankster

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Liepard / Calculate damage with Liepard / Calculate damage against Liepard

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
64
139171
Attack
88
108140154
Defense
50
70102112
Sp. Atk
88
108140154
Sp. Def
50
70102112
Speed
106
126158173

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFightingBugFairy
resists (1/2)GhostDark
immunePsychic

Learnset (60 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
CovetNormalPhysical6010020Takes the target’s item.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
CopycatNormalStatus20Uses the target’s last used move.
YawnNormalStatus12Target sleeps at the end of the next turn.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Thunder WaveElectricStatus9020Paralyzes the target.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
U-turnBugPhysical7010020User must switch out after attacking.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
Knock OffDarkPhysical6510020Target drops its held item.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
CharmFairyStatus10020Lowers the target’s Attack by two stages.