Champions Stats & Counters
Pokédex › Lopunny

Lopunny — Stats & Moves (Pokémon Champions)

Normal Abilities: Cute Charm, Klutz, Limber

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Lopunny / Calculate damage with Lopunny / Calculate damage against Lopunny

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
65
140172
Attack
76
96128140
Defense
84
104136149
Sp. Atk
54
74106116
Sp. Def
96
116148162
Speed
105
125157172

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFighting
immuneGhost

Learnset (76 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
Double HitNormalPhysical359012Hits twice in one turn.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
After YouNormalStatus16Makes the target act next this turn.
EntrainmentNormalStatus10016Copies the user’s ability onto the target.
CopycatNormalStatus20Uses the target’s last used move.
Teeter DanceNormalStatus10020Confuses the target.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Cotton GuardGrassStatus12Raises the user’s Defense by three stages.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
U-turnBugPhysical7010020User must switch out after attacking.
PounceBugPhysical5010020
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Triple AxelIcePhysical209012Inflicts regular damage with no additional effect.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
High Jump KickFightingPhysical1309012If the user misses, it takes half the damage it would have inflicted in recoil.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Dynamic PunchFightingPhysical100508Has a chance to confuse the target.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
Circle ThrowFightingPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Mach PunchFightingPhysical4010020Inflicts regular damage with no additional effect.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Aura SphereFightingSpecial8020Never misses.
Mirror CoatPsychicSpecial10020Inflicts twice the damage the user received from the last special hit it took.
Healing WishPsychicStatus12User faints. Its replacement has its HP fully restored and any major status effect removed.
Cosmic PowerPsychicStatus20Raises the user’s Defense and Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
SwitcherooDarkStatus10012User and target swap items.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
FlatterDarkStatus10016Raises the target’s Special Attack by one stage and confuses the target.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
Baby-Doll EyesFairyStatus10020Lowers the target’s Attack by one stage.
CharmFairyStatus10020Lowers the target’s Attack by two stages.
Sweet KissFairyStatus7512Confuses the target.