Champions Stats & Counters
Pokédex › Lucario

Lucario — Stats & Moves (Pokémon Champions)

FightingSteel Abilities: Steadfast, Inner Focus, Justified

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Lucario / Calculate damage with Lucario / Calculate damage against Lucario

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
70
145177
Attack
110
130162178
Defense
70
90122134
Sp. Atk
115
135167183
Sp. Def
70
90122134
Speed
90
110142156

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireFightingGround
resists (1/2)NormalGrassIceDragonDarkSteel
resists (1/4)BugRock
immunePoison

Learnset (83 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
Extreme SpeedNormalPhysical801008Inflicts regular damage with no additional effect.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
FeintNormalPhysical3010012Hits through Protect and Detect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Terrain PulseNormalSpecial5010012Inflicts regular damage with no additional effect.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
CopycatNormalStatus20Uses the target’s last used move.
HowlNormalStatus20Raises the user’s Attack by one stage.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Blaze KickFirePhysical859012Has an increased chance for a critical hit and a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Life DewWaterStatus12
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Aerial AceFlyingPhysical6020Never misses.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Bone RushGroundPhysical309012Hits 2-5 times in one turn.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
High Jump KickFightingPhysical1309012If the user misses, it takes half the damage it would have inflicted in recoil.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Cross ChopFightingPhysical100808Has an increased chance for a critical hit.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
Circle ThrowFightingPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Aura SphereFightingSpecial8020Never misses.
Vacuum WaveFightingSpecial4010020Inflicts regular damage with no additional effect.
Final GambitFightingSpecial1008Inflicts damage equal to the user’s remaining HP. User faints.
CoachingFightingStatus12Inflicts regular damage with no additional effect.
Quick GuardFightingStatus16Prevents any priority moves from hitting friendly Pokémon this turn.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Heal PulsePsychicStatus12Heals the target for half its max HP.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Meteor MashSteelPhysical909012Has a chance to raise the user’s Attack by one stage.
Bullet PunchSteelPhysical4010020Inflicts regular damage with no additional effect.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.