Champions Stats & Counters
Pokédex › Lycanroc (Midnight)

Lycanroc (Midnight) — Stats & Moves (Pokémon Champions)

Rock Abilities: Keen Eye

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Lycanroc (Midnight) / Calculate damage with Lycanroc (Midnight) / Calculate damage against Lycanroc (Midnight)

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
85
160192
Attack
115
135167183
Defense
75
95127139
Sp. Atk
55
75107117
Sp. Def
75
95127139
Speed
82
102134147

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGrassFightingGroundSteel
resists (1/2)NormalFirePoisonFlying

Learnset (68 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Last ResortNormalPhysical1401008Can only be used after all of the user’s other moves have been used.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
ThrashNormalPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
HowlNormalStatus20Raises the user’s Attack by one stage.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Fire PunchFirePhysical7510016Has a chance to burn the target.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
Knock OffDarkPhysical6510020Target drops its held item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
CharmFairyStatus10020Lowers the target’s Attack by two stages.