Champions Stats & Counters
Pokédex › Malamar

Malamar — Stats & Moves (Pokémon Champions)

DarkPsychic Abilities: Contrary, Suction Cups

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Malamar build & best moveset / Best counters to Malamar / Calculate damage with Malamar / Calculate damage against Malamar

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
86
161193—
Attack
92
112144158
Defense
88
108140154
Sp. Atk
68
88120132
Sp. Def
75
95127139
Speed
73
93125137

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakBug
2x weakFairy
immunePsychic

Learnset (68 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Double HitNormalPhysical359012Hits twice in one turn.
WrapNormalPhysical159020Prevents the target from fleeing and inflicts damage for 2-5 turns.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
AcupressureNormalStatus——20Raises one of a friendly Pokémon’s stats at random by two stages.
Helping HandNormalStatus——20Ally’s next move inflicts half more damage.
Psych UpNormalStatus——12Discards the user’s stat changes and copies the target’s.
Baton PassNormalStatus——20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus——12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus—8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus——12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus—10012Lowers the target’s Speed by two stages.
ProtectNormalStatus——8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus——12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus——16Raises the user’s evasion by one stage.
DisableNormalStatus—10020Disables the target’s last used move for 1-8 turns.
TrailblazeGrassPhysical5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus——8Changes the weather to sunny for five turns.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
Rain DanceWaterStatus——8Changes the weather to rain for five turns.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
LungeBugPhysical8010016Lowers the target’s Attack by one stage after inflicting damage.
PluckFlyingPhysical6010020If target has a berry, inflicts double damage and uses the berry.
Aerial AceFlyingPhysical60—20Never misses.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
ReversalFightingPhysical—10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Psychic NoisePsychicSpecial7510012The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Trick RoomPsychicStatus——8For five turns, slower Pokémon will act before faster Pokémon.
Guard SwapPsychicStatus——12User swaps Defense and Special Defense changes with the target.
GravityPsychicStatus——8Disables moves and immunities that involve flying or levitating for five turns.
Calm MindPsychicStatus——20Raises the user’s Special Attack and Special Defense by one stage.
Skill SwapPsychicStatus——12User and target swap abilities.
TrickPsychicStatus—10012User and target swap items.
RestPsychicStatus——8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus——20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus——20Reduces damage from special attacks by 50% for five turns.
HypnosisPsychicStatus—6020Puts the target to sleep.
Destiny BondGhostStatus——8If the user faints this turn, the target automatically will, too.
SpiteGhostStatus—10012Lowers the PP of the target’s last used move by 4.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
Knock OffDarkPhysical6510020Target drops its held item.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical—10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Topsy-TurvyDarkStatus——20Inverts the target’s stat modifiers.
Nasty PlotDarkStatus——20Raises the user’s Special Attack by two stages.
SwitcherooDarkStatus—10012User and target swap items.
Fake TearsDarkStatus—10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus—10020For the next few turns, the target can only use damaging moves.
TormentDarkStatus—10016Prevents the target from using the same move twice in a row.
NEW LINE STICKERS Mochu the Moody Ghost Cat 16 hand-drawn stickers for every mood View ▶