Champions Stats & Counters
Pokédex › Mamoswine

Mamoswine — Stats & Moves (Pokémon Champions)

IceGround Abilities: Oblivious, Snow Cloak, Thick Fat

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mamoswine / Calculate damage with Mamoswine / Calculate damage against Mamoswine

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
110
185217
Attack
130
150182200
Defense
80
100132145
Sp. Atk
70
90122134
Sp. Def
60
80112123
Speed
80
100132145

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireWaterGrassFightingSteel
resists (1/2)Poison
immuneElectric

Learnset (63 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
ThrashNormalPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Double HitNormalPhysical359012Hits twice in one turn.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
TrailblazeGrassPhysical5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Sand TombGroundPhysical358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
FissureGroundPhysical308Causes a one-hit KO.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Icicle CrashIcePhysical859012Has a chance to make the target flinch.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
Ice ShardIcePhysical4010020Inflicts regular damage with no additional effect.
Icicle SpearIcePhysical2510020Hits 2-5 times in one turn.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Freeze-DryIceSpecial7010020Super-effective against Water.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
SnowscapeIceStatus8
HazeIceStatus20Resets all Pokémon’s stats, accuracy, and evasion.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Body PressFightingPhysical8010012
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AmnesiaPsychicStatus20Raises the user’s Special Defense by two stages.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Knock OffDarkPhysical6510020Target drops its held item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Hard PressSteelPhysical10012
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
CharmFairyStatus10020Lowers the target’s Attack by two stages.