Pokédex › Mega Manectric
Mega Manectric — Stats & Moves (Pokémon Champions)
Electric Abilities: Intimidate
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Manectric / Calculate damage with Mega Manectric / Calculate damage against Mega Manectric
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 145 | 177 | — | |
| Attack | 95 | 127 | 139 | |
| Defense | 100 | 132 | 145 | |
| Sp. Atk | 155 | 187 | 205 | |
| Sp. Def | 100 | 132 | 145 | |
| Speed | 155 | 187 | 205 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | Ground |
|---|---|
| resists (1/2) | ElectricFlyingSteel |
Learnset (49 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Quick Attack | Normal | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Hyper Voice | Normal | Special | 90 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Uproar | Normal | Special | 90 | 100 | 12 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Howl | Normal | Status | — | — | 20 | Raises the user’s Attack by one stage. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Fire Fang | Fire | Physical | 65 | 95 | 16 | Has a chance to burn the target and a chance to make the target flinch. |
| Overheat | Fire | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Flamethrower | Fire | Special | 90 | 100 | 16 | Has a chance to burn the target. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Supercell Slam | Electric | Physical | 100 | 95 | 16 | |
| Wild Charge | Electric | Physical | 90 | 100 | 16 | User receives 1/4 the damage it inflicts in recoil. |
| Thunder Fang | Electric | Physical | 65 | 95 | 16 | Has a chance to paralyze the target and a chance to make the target flinch. |
| Thunder | Electric | Special | 110 | 70 | 12 | Has a chance to paralyze the target. |
| Thunderbolt | Electric | Special | 90 | 100 | 16 | Has a chance to paralyze the target. |
| Discharge | Electric | Special | 80 | 100 | 16 | Has a chance to paralyze the target. |
| Rising Voltage | Electric | Special | 70 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Volt Switch | Electric | Special | 70 | 100 | 20 | User must switch out after attacking. |
| Charge Beam | Electric | Special | 50 | 90 | 12 | Has a chance to raise the user’s Special Attack by one stage. |
| Electro Ball | Electric | Special | — | 100 | 12 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electric Terrain | Electric | Status | — | — | 12 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| Eerie Impulse | Electric | Status | — | 100 | 16 | Lowers the target’s Special Attack by two stages. |
| Charge | Electric | Status | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Thunder Wave | Electric | Status | — | 90 | 20 | Paralyzes the target. |
| Pounce | Bug | Physical | 50 | 100 | 20 | |
| Ice Fang | Ice | Physical | 65 | 95 | 16 | Has a chance to freeze the target and a chance to make the target flinch. |
| Psychic Fangs | Psychic | Physical | 85 | 100 | 12 | Destroys Reflect and Light Screen. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Curse | Ghost | Status | — | — | 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Crunch | Dark | Physical | 80 | 100 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Bite | Dark | Physical | 60 | 100 | 20 | Has a chance to make the target flinch. |
| Snarl | Dark | Special | 55 | 95 | 16 | Has a chance to lower the target’s Special Attack by one stage. |
| Switcheroo | Dark | Status | — | 100 | 12 | User and target swap items. |
| Iron Tail | Steel | Physical | 100 | 75 | 16 | Has a chance to lower the target’s Defense by one stage. |