Champions Stats & Counters
Pokédex › Mega Mawile

Mega Mawile — Stats & Moves (Pokémon Champions)

SteelFairy Abilities: Huge Power

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Mawile / Calculate damage with Mega Mawile / Calculate damage against Mega Mawile

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
50
125157
Attack
105
125157172
Defense
125
145177194
Sp. Atk
55
75107117
Sp. Def
95
115147161
Speed
50
70102112

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireGround
resists (1/2)NormalGrassIceFlyingPsychicRockDarkFairy
resists (1/4)Bug
immunePoisonDragon

Learnset (71 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Spit UpNormalSpecial10012Power is 100 times the amount of energy Stockpiled.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
SwallowNormalStatus12Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
StockpileNormalStatus20Stores energy up to three times for use with Spit Up and Swallow.
Sweet ScentNormalStatus10020Lowers the target’s evasion by one stage.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Fire BlastFireSpecial110858Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Poison FangPoisonPhysical5010016Has a chance to badly poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Dynamic PunchFightingPhysical100508Has a chance to confuse the target.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Seismic TossFightingPhysical10020Inflicts damage equal to the user’s level.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
Guard SwapPsychicStatus12User swaps Defense and Special Defense changes with the target.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
Knock OffDarkPhysical6510020Target drops its held item.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
Misty TerrainFairyStatus12For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
CharmFairyStatus10020Lowers the target’s Attack by two stages.