Pokédex › Meowscarada
Meowscarada — Stats & Moves (Pokémon Champions)
GrassDark Abilities: Overgrow
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Meowscarada / Calculate damage with Meowscarada / Calculate damage against Meowscarada
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 151 | 183 | — | |
| Attack | 130 | 162 | 178 | |
| Defense | 90 | 122 | 134 | |
| Sp. Atk | 101 | 133 | 146 | |
| Sp. Def | 90 | 122 | 134 | |
| Speed | 143 | 175 | 192 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 4x weak | Bug |
|---|---|
| 2x weak | FireIceFightingPoisonFlyingFairy |
| resists (1/2) | WaterElectricGrassGroundGhostDark |
| immune | Psychic |
Learnset (65 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Quick Attack | Normal | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Copycat | Normal | Status | — | — | 20 | Uses the target’s last used move. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Psych Up | Normal | Status | — | — | 12 | Discards the user’s stat changes and copies the target’s. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Double Team | Normal | Status | — | — | 16 | Raises the user’s evasion by one stage. |
| Petal Blizzard | Grass | Physical | 90 | 100 | 16 | Inflicts regular damage. |
| Seed Bomb | Grass | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Flower Trick | Grass | Physical | 70 | — | 12 | |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Bullet Seed | Grass | Physical | 25 | 100 | 20 | Hits 2-5 times in one turn. |
| Frenzy Plant | Grass | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Leaf Storm | Grass | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grassy Terrain | Grass | Status | — | — | 12 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Worry Seed | Grass | Status | — | 100 | 12 | Changes the target’s ability to Insomnia. |
| Leech Seed | Grass | Status | — | 90 | 12 | Seeds the target, stealing HP from it every turn. |
| Chilling Water | Water | Special | 50 | 100 | 20 | |
| Thunder Punch | Electric | Physical | 75 | 100 | 16 | Has a chance to paralyze the target. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Pollen Puff | Bug | Special | 90 | 100 | 16 | Damages opponents, but heals allies for 50% of their max HP. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Acrobatics | Flying | Physical | 55 | 100 | 16 | Has double power if the user has no held item. |
| Power Gem | Rock | Special | 80 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Toxic Spikes | Poison | Status | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Spikes | Ground | Status | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Triple Axel | Ice | Physical | 20 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Low Sweep | Fighting | Physical | 65 | 100 | 20 | Lowers the target’s Speed by one stage. |
| Low Kick | Fighting | Physical | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Aura Sphere | Fighting | Special | 80 | — | 20 | Never misses. |
| Ally Switch | Psychic | Status | — | — | 16 | User switches places with the friendly Pokémon opposite it. |
| Trick Room | Psychic | Status | — | — | 8 | For five turns, slower Pokémon will act before faster Pokémon. |
| Skill Swap | Psychic | Status | — | — | 12 | User and target swap abilities. |
| Trick | Psychic | Status | — | 100 | 12 | User and target swap items. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 16 | Has an increased chance for a critical hit. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Foul Play | Dark | Physical | 95 | 100 | 16 | Calculates damage with the target’s attacking stat. |
| Throat Chop | Dark | Physical | 80 | 100 | 16 | Prevents the target from using sound-based moves for two turns. |
| Lash Out | Dark | Physical | 75 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Night Slash | Dark | Physical | 70 | 100 | 20 | Has an increased chance for a critical hit. |
| Sucker Punch | Dark | Physical | 70 | 100 | 8 | Only works if the target is about to use a damaging move. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Target drops its held item. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Bite | Dark | Physical | 60 | 100 | 20 | Has a chance to make the target flinch. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Dark Pulse | Dark | Special | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user’s Special Attack by two stages. |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Play Rough | Fairy | Physical | 90 | 90 | 12 | Has a chance to lower the target’s Attack by one stage. |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by two stages. |