Champions Stats & Counters
Pokédex › Mega Meowstic F

Mega Meowstic F — Stats & Moves (Pokémon Champions)

Psychic Abilities: Keen Eye

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Meowstic F / Calculate damage with Mega Meowstic F / Calculate damage against Mega Meowstic F

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
74
149181
Attack
48
68100110
Defense
76
96128140
Sp. Atk
143
163195214
Sp. Def
101
121153168
Speed
124
144176193

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakBugGhostDark
resists (1/2)FightingPsychic

Learnset (56 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
CovetNormalPhysical6010020Takes the target’s item.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Tail SlapNormalPhysical258512Hits 2-5 times in one turn.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
YawnNormalStatus12Target sleeps at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TrailblazeGrassPhysical5010020
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Thunder WaveElectricStatus9020Paralyzes the target.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
ExtrasensoryPsychicSpecial8010020Has a chance to make the target flinch.
Psychic NoisePsychicSpecial7510012
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic TerrainPsychicStatus12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Magic RoomPsychicStatus12Negates held items for five turns.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
Skill SwapPsychicStatus12User and target swap abilities.
Role PlayPsychicStatus12Copies the target’s ability.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
Alluring VoiceFairySpecial8010012
CharmFairyStatus10020Lowers the target’s Attack by two stages.