Champions Stats & Counters
Pokédex › Metagross

Metagross — Stats & Moves (Pokémon Champions)

SteelPsychic Abilities: Clear Body

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Metagross / Calculate damage with Metagross / Calculate damage against Metagross

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
80
155187
Attack
135
155187205
Defense
130
150182200
Sp. Atk
95
115147161
Sp. Def
90
110142156
Speed
70
90122134

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireGroundGhostDark
resists (1/2)NormalGrassIceFlyingRockDragonSteelFairy
resists (1/4)Psychic
immunePoison

Learnset (68 moves)

MoveTypeCat.PowerAcc.PPEffect
ExplosionNormalPhysical2501008User faints.
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TrailblazeGrassPhysical5010020
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Magnet RiseElectricStatus12User is immune to Ground moves and effects for five turns.
Aerial AceFlyingPhysical6020Never misses.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Meteor BeamRockSpecial1209012Inflicts regular damage with no additional effect.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Hammer ArmFightingPhysical1009012Lowers user’s Speed by one stage.
Body PressFightingPhysical8010012
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Psychic NoisePsychicSpecial7510012
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
Cosmic PowerPsychicStatus20Raises the user’s Defense and Special Defense by one stage.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow PunchGhostPhysical6020Never misses.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
Steel RollerSteelPhysical1301008Inflicts regular damage with no additional effect.
Meteor MashSteelPhysical909012Has a chance to raise the user’s Attack by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Bullet PunchSteelPhysical4010020Inflicts regular damage with no additional effect.
Hard PressSteelPhysical10012
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.