Champions Stats & Counters
Pokédex › Mimikyu

Mimikyu — Stats & Moves (Pokémon Champions)

GhostFairy Abilities: Disguise

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mimikyu / Calculate damage with Mimikyu / Calculate damage against Mimikyu

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
55
130162
Attack
90
110142156
Defense
80
100132145
Sp. Atk
50
70102112
Sp. Def
105
125157172
Speed
96
116148162

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakGhostSteel
resists (1/4)Bug
immuneNormalFightingDragon

Learnset (60 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
CopycatNormalStatus20Uses the target’s last used move.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Wood HammerGrassPhysical12010016User receives 1/3 the damage inflicted in recoil.
TrailblazeGrassPhysical5010020
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Leech LifeBugPhysical8010012Drains half the damage inflicted to heal the user.
PounceBugPhysical5010020
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Magic RoomPsychicStatus12Negates held items for five turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Phantom ForceGhostPhysical9010012User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow SneakGhostPhysical4010020Inflicts regular damage with no additional effect.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
Destiny BondGhostStatus8If the user faints this turn, the target automatically will, too.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Confuse RayGhostStatus10012Confuses the target.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Beat UpDarkPhysical10012Hits once for every conscious Pokémon the trainer has.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
Baby-Doll EyesFairyStatus10020Lowers the target’s Attack by one stage.
Misty TerrainFairyStatus12For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
CharmFairyStatus10020Lowers the target’s Attack by two stages.