Pokédex › Noivern
Noivern — Stats & Moves (Pokémon Champions)
FlyingDragon Abilities: Frisk, Infiltrator, Telepathy
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Noivern / Calculate damage with Noivern / Calculate damage against Noivern
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 160 | 192 | — | |
| Attack | 90 | 122 | 134 | |
| Defense | 100 | 132 | 145 | |
| Sp. Atk | 117 | 149 | 163 | |
| Sp. Def | 100 | 132 | 145 | |
| Speed | 143 | 175 | 192 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 4x weak | Ice |
|---|---|
| 2x weak | RockDragonFairy |
| resists (1/2) | FireWaterFightingBug |
| resists (1/4) | Grass |
| immune | Ground |
Learnset (64 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Super Fang | Normal | Physical | — | 90 | 12 | Inflicts damage equal to half the target’s HP. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Boomburst | Normal | Special | 140 | 100 | 12 | Inflicts regular damage. |
| Hyper Voice | Normal | Special | 90 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Uproar | Normal | Special | 90 | 100 | 12 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Double Team | Normal | Status | — | — | 16 | Raises the user’s evasion by one stage. |
| Screech | Normal | Status | — | 85 | 20 | Lowers the target’s Defense by two stages. |
| Whirlwind | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Heat Wave | Fire | Special | 95 | 90 | 12 | Has a chance to burn the target. |
| Flamethrower | Fire | Special | 90 | 100 | 16 | Has a chance to burn the target. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Water Pulse | Water | Special | 60 | 100 | 20 | Has a chance to confuse the target. |
| Wild Charge | Electric | Physical | 90 | 100 | 16 | User receives 1/4 the damage it inflicts in recoil. |
| X-Scissor | Bug | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Leech Life | Bug | Physical | 80 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Sky Attack | Flying | Physical | 140 | 90 | 8 | User charges for one turn before attacking. Has a chance to make the target flinch. |
| Fly | Flying | Physical | 90 | 95 | 16 | User flies high into the air, dodging all attacks, and hits next turn. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Acrobatics | Flying | Physical | 55 | 100 | 16 | Has double power if the user has no held item. |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Hurricane | Flying | Special | 110 | 70 | 12 | Has a chance to confuse the target. |
| Air Slash | Flying | Special | 75 | 95 | 16 | Has a chance to make the target flinch. |
| Air Cutter | Flying | Special | 60 | 95 | 20 | Has an increased chance for a critical hit. |
| Defog | Flying | Status | — | — | 16 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. |
| Tailwind | Flying | Status | — | — | 16 | For three turns, friendly Pokémon have doubled Speed. |
| Roost | Flying | Status | — | — | 8 | Heals the user by half its max HP. |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Focus Blast | Fighting | Special | 120 | 70 | 8 | Has a chance to lower the target’s Special Defense by one stage. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Psychic Noise | Psychic | Special | 75 | 100 | 12 | |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 16 | Has an increased chance for a critical hit. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Outrage | Dragon | Physical | 120 | 100 | 12 | Hits every turn for 2-3 turns, then confuses the user. |
| Dragon Rush | Dragon | Physical | 100 | 75 | 12 | Has a chance to make the target flinch. |
| Dragon Claw | Dragon | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Breaking Swipe | Dragon | Physical | 60 | 100 | 16 | Lowers the target’s Attack by one stage after inflicting damage. |
| Dragon Tail | Dragon | Physical | 60 | 90 | 12 | Ends wild battles. Forces trainers to switch Pokémon. |
| Draco Meteor | Dragon | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Dragon Pulse | Dragon | Special | 85 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Dragon Cheer | Dragon | Status | — | — | 16 | |
| Dragon Dance | Dragon | Status | — | — | 20 | Raises the user’s Attack and Speed by one stage. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Bite | Dark | Physical | 60 | 100 | 20 | Has a chance to make the target flinch. |
| Dark Pulse | Dark | Special | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Switcheroo | Dark | Status | — | 100 | 12 | User and target swap items. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Iron Tail | Steel | Physical | 100 | 75 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Steel Wing | Steel | Physical | 70 | 90 | 20 | Has a chance to raise the user’s Defense by one stage. |
| Moonlight | Fairy | Status | — | — | 8 | Heals the user by half its max HP. Affected by weather. |