Champions Stats & Counters
Pokédex › Pinsir

Pinsir — Stats & Moves (Pokémon Champions)

Bug Abilities: Hyper Cutter, Mold Breaker

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Pinsir / Calculate damage with Pinsir / Calculate damage against Pinsir

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
65
140172
Attack
125
145177194
Defense
100
120152167
Sp. Atk
55
75107117
Sp. Def
70
90122134
Speed
85
105137150

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireFlyingRock
resists (1/2)GrassFightingGround

Learnset (53 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
ThrashNormalPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
Double HitNormalPhysical359012Hits twice in one turn.
FeintNormalPhysical3010012Hits through Protect and Detect.
BindNormalPhysical158520Prevents the target from fleeing and inflicts damage for 2-5 turns.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
GuillotineNormalPhysical308Causes a one-hit KO.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
LungeBugPhysical8010016Lowers the target’s Attack by one stage after inflicting damage.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Bug BiteBugPhysical6010020If target has a berry, inflicts double damage and uses the berry.
PounceBugPhysical5010020
Aerial AceFlyingPhysical6020Never misses.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Circle ThrowFightingPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Storm ThrowFightingPhysical6010012Always scores a critical hit.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Seismic TossFightingPhysical10020Inflicts damage equal to the user’s level.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Hard PressSteelPhysical10012
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.