Pokédex › Alolan Raichu
Alolan Raichu — Stats & Moves (Pokémon Champions)
ElectricPsychic Abilities: Surge Surfer
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Alolan Raichu / Calculate damage with Alolan Raichu / Calculate damage against Alolan Raichu
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 135 | 167 | — | |
| Attack | 105 | 137 | 150 | |
| Defense | 70 | 102 | 112 | |
| Sp. Atk | 115 | 147 | 161 | |
| Sp. Def | 105 | 137 | 150 | |
| Speed | 130 | 162 | 178 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | GroundBugGhostDark |
|---|---|
| resists (1/2) | ElectricFightingFlyingPsychicSteel |
Learnset (74 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Mega Kick | Normal | Physical | 120 | 75 | 8 | Inflicts regular damage with no additional effect. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Fake Out | Normal | Physical | 40 | 100 | 12 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Quick Attack | Normal | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Feint | Normal | Physical | 30 | 100 | 12 | Hits through Protect and Detect. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Flail | Normal | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Tickle | Normal | Status | — | 100 | 20 | Lowers the target’s Attack and Defense by one stage. |
| Wish | Normal | Status | — | — | 12 | User will recover half its max HP at the end of the next turn. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Encore | Normal | Status | — | 100 | 8 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Double Team | Normal | Status | — | — | 16 | Raises the user’s evasion by one stage. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Surf | Water | Special | 90 | 100 | 16 | Inflicts regular damage and can hit Dive users. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Volt Tackle | Electric | Physical | 120 | 100 | 16 | User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. |
| Wild Charge | Electric | Physical | 90 | 100 | 16 | User receives 1/4 the damage it inflicts in recoil. |
| Thunder Punch | Electric | Physical | 75 | 100 | 16 | Has a chance to paralyze the target. |
| Nuzzle | Electric | Physical | 20 | 100 | 20 | Has a chance to paralyze the target. |
| Zap Cannon | Electric | Special | 120 | 50 | 8 | Has a chance to paralyze the target. |
| Thunder | Electric | Special | 110 | 70 | 12 | Has a chance to paralyze the target. |
| Thunderbolt | Electric | Special | 90 | 100 | 16 | Has a chance to paralyze the target. |
| Discharge | Electric | Special | 80 | 100 | 16 | Has a chance to paralyze the target. |
| Rising Voltage | Electric | Special | 70 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Volt Switch | Electric | Special | 70 | 100 | 20 | User must switch out after attacking. |
| Electroweb | Electric | Special | 55 | 95 | 16 | Lowers the target’s Speed by one stage. |
| Charge Beam | Electric | Special | 50 | 90 | 12 | Has a chance to raise the user’s Special Attack by one stage. |
| Electro Ball | Electric | Special | — | 100 | 12 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electric Terrain | Electric | Status | — | — | 12 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| Eerie Impulse | Electric | Status | — | 100 | 16 | Lowers the target’s Special Attack by two stages. |
| Charge | Electric | Status | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Thunder Wave | Electric | Status | — | 90 | 20 | Paralyzes the target. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | If the user takes damage before attacking, the attack is canceled. |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Upper Hand | Fighting | Physical | 65 | 100 | 16 | |
| Reversal | Fighting | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Focus Blast | Fighting | Special | 120 | 70 | 8 | Has a chance to lower the target’s Special Defense by one stage. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Expanding Force | Psychic | Special | 80 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Psyshock | Psychic | Special | 80 | 100 | 12 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psychic Noise | Psychic | Special | 75 | 100 | 12 | |
| Stored Power | Psychic | Special | 20 | 100 | 12 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Speed Swap | Psychic | Status | — | — | 12 | Exchanges the user’s Speed with the target’s. |
| Psychic Terrain | Psychic | Status | — | — | 12 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Magic Room | Psychic | Status | — | — | 12 | Negates held items for five turns. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Skill Swap | Psychic | Status | — | — | 12 | User and target swap abilities. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Target drops its held item. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user’s Special Attack by two stages. |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Iron Tail | Steel | Physical | 100 | 75 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Play Rough | Fairy | Physical | 90 | 90 | 12 | Has a chance to lower the target’s Attack by one stage. |
| Alluring Voice | Fairy | Special | 80 | 100 | 12 | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Draining Kiss | Fairy | Special | 50 | 100 | 12 | Drains 75% of the damage inflicted to heal the user. |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by two stages. |
| Sweet Kiss | Fairy | Status | — | 75 | 12 | Confuses the target. |