Champions Stats & Counters
Pokédex › Alolan Raichu

Alolan Raichu — Stats & Moves (Pokémon Champions)

ElectricPsychic Abilities: Surge Surfer

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Alolan Raichu build & best moveset / Best counters to Alolan Raichu / Calculate damage with Alolan Raichu / Calculate damage against Alolan Raichu

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
60
135167—
Attack
85
105137150
Defense
50
70102112
Sp. Atk
95
115147161
Sp. Def
85
105137150
Speed
110
130162178

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakGroundBugGhostDark
resists (1/2)ElectricFightingFlyingPsychicSteel

Learnset (74 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
FeintNormalPhysical3010012Hits through Protect and Detect.
EndeavorNormalPhysical—1008Lowers the target’s HP to equal the user’s.
FlailNormalPhysical—10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
TickleNormalStatus—10020Lowers the target’s Attack and Defense by one stage.
WishNormalStatus——12User will recover half its max HP at the end of the next turn.
Helping HandNormalStatus——20Ally’s next move inflicts half more damage.
EncoreNormalStatus—1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sleep TalkNormalStatus——12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus——12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus——8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus——12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus——16Raises the user’s evasion by one stage.
TrailblazeGrassPhysical5010020The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Grass KnotGrassSpecial—10020Inflicts more damage to heavier targets, with a maximum of 120 power.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Rain DanceWaterStatus——8Changes the weather to rain for five turns.
Volt TackleElectricPhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
NuzzleElectricPhysical2010020Has a chance to paralyze the target.
Zap CannonElectricSpecial120508Has a chance to paralyze the target.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
DischargeElectricSpecial8010016Has a chance to paralyze the target.
Rising VoltageElectricSpecial7010020Inflicts regular damage with no additional effect.
Volt SwitchElectricSpecial7010020User must switch out after attacking.
ElectrowebElectricSpecial559516Lowers the target’s Speed by one stage.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Electro BallElectricSpecial—10012Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric TerrainElectricStatus——12For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Eerie ImpulseElectricStatus—10016Lowers the target’s Special Attack by two stages.
ChargeElectricStatus——20Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Thunder WaveElectricStatus—9020Paralyzes the target.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
ReversalFightingPhysical—10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Psychic NoisePsychicSpecial7510012The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Speed SwapPsychicStatus——12Exchanges the user’s Speed with the target’s.
Psychic TerrainPsychicStatus——12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Magic RoomPsychicStatus——12Negates held items for five turns.
Calm MindPsychicStatus——20Raises the user’s Special Attack and Special Defense by one stage.
Skill SwapPsychicStatus——12User and target swap abilities.
RestPsychicStatus——8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus——20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus——20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus——20Raises the user’s Speed by two stages.
Knock OffDarkPhysical6510020Target drops its held item.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical—10012Throws held item at the target; power depends on the item.
Nasty PlotDarkStatus——20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus—10020Lowers the target’s Special Defense by two stages.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
Alluring VoiceFairySpecial8010012The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
CharmFairyStatus—10020Lowers the target’s Attack by two stages.
Sweet KissFairyStatus—7512Confuses the target.
NEW LINE STICKERS Mochu the Moody Ghost Cat 16 hand-drawn stickers for every mood View ▶