Champions Stats & Counters
Pokédex › Rhyperior

Rhyperior — Stats & Moves (Pokémon Champions)

GroundRock Abilities: Lightning Rod, Solid Rock, Reckless

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Rhyperior / Calculate damage with Rhyperior / Calculate damage against Rhyperior

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
115
190222
Attack
140
160192211
Defense
130
150182200
Sp. Atk
55
75107117
Sp. Def
55
75107117
Speed
40
6092101

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakWaterGrass
2x weakIceFightingGroundSteel
resists (1/2)NormalFireFlyingRock
resists (1/4)Poison
immuneElectric

Learnset (91 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Horn DrillNormalPhysical308Causes a one-hit KO.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Temper FlareFirePhysical7510012
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Heat CrashFirePhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Fire BlastFireSpecial110858Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Supercell SlamElectricPhysical1009516
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
MegahornBugPhysical1208512Inflicts regular damage with no additional effect.
Rock WreckerRockPhysical150908User foregoes its next turn to recharge.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Meteor BeamRockSpecial1209012Inflicts regular damage with no additional effect.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
Rock PolishRockStatus20Raises the user’s Speed by two stages.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
Drill RunGroundPhysical809512Has an increased chance for a critical hit.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hammer ArmFightingPhysical1009012Lowers user’s Speed by one stage.
Body PressFightingPhysical8010012
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Guard SplitPsychicStatus12Averages Defense and Special Defense with the target.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dragon RushDragonPhysical1007512Has a chance to make the target flinch.
Breaking SwipeDragonPhysical6010016Lowers the target’s Attack by one stage after inflicting damage.
Dragon TailDragonPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Smart StrikeSteelPhysical7012Never misses.
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Metal BurstSteelPhysical10012Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.