Champions Stats & Counters
Pokédex › Mega Sableye

Mega Sableye — Stats & Moves (Pokémon Champions)

DarkGhost Abilities: Magic Bounce

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Sableye / Calculate damage with Mega Sableye / Calculate damage against Mega Sableye

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
50
125157
Attack
85
105137150
Defense
125
145177194
Sp. Atk
85
105137150
Sp. Def
115
135167183
Speed
20
407279

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFairy
resists (1/2)Poison
immuneNormalFightingPsychic

Learnset (88 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
FeintNormalPhysical3010012Hits through Protect and Detect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Mean LookNormalStatus8Prevents the target from leaving battle.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RecoverNormalStatus8Heals the user by half its max HP.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
Aerial AceFlyingPhysical6020Never misses.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Power GemRockSpecial8010020Inflicts regular damage with no additional effect.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
PoltergeistGhostPhysical110908Inflicts regular damage with no additional effect.
Phantom ForceGhostPhysical9010012User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow PunchGhostPhysical6020Never misses.
Shadow SneakGhostPhysical4010020Inflicts regular damage with no additional effect.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
Confuse RayGhostStatus10012Confuses the target.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
Knock OffDarkPhysical6510020Target drops its held item.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
QuashDarkStatus10016Makes the target act last this turn.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
FlatterDarkStatus10016Raises the target’s Special Attack by one stage and confuses the target.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.
Metal BurstSteelPhysical10012Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.