Champions Stats & Counters
Pokédex › Salazzle

Salazzle — Stats & Moves (Pokémon Champions)

PoisonFire Abilities: Corrosion, Oblivious

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Salazzle / Calculate damage with Salazzle / Calculate damage against Salazzle

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
68
143175
Attack
64
84116127
Defense
60
80112123
Sp. Atk
111
131163179
Sp. Def
60
80112123
Speed
117
137169185

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakGround
2x weakWaterPsychicRock
resists (1/2)FireIceFightingPoisonSteel
resists (1/4)GrassBugFairy

Learnset (70 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sweet ScentNormalStatus10020Lowers the target’s evasion by one stage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
TrailblazeGrassPhysical5010020
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Fire LashFirePhysical9010016Lowers the target’s Defense by one stage after inflicting damage.
Temper FlareFirePhysical7510012
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Thunder WaveElectricStatus9020Paralyzes the target.
Leech LifeBugPhysical8010012Drains half the damage inflicted to heal the user.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Cross PoisonPoisonPhysical7010020Has an increased chance for a critical hit and a chance to poison the target.
Poison FangPoisonPhysical5010016Has a chance to badly poison the target.
BelchPoisonSpecial1209012Can only be used after the user has eaten a berry.
Sludge WavePoisonSpecial9510012Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
VenoshockPoisonSpecial6510012Inflicts double damage if the target is Poisoned.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
Corrosive GasPoisonStatus10020Inflicts regular damage with no additional effect.
Toxic SpikesPoisonStatus20Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
ToxicPoisonStatus9012Badly poisons the target, inflicting more damage every turn.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Dragon ClawDragonPhysical8010016Inflicts regular damage with no additional effect.
Breaking SwipeDragonPhysical6010016Lowers the target’s Attack by one stage after inflicting damage.
Dragon TailDragonPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Scale ShotDragonPhysical259020Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Dragon CheerDragonStatus16
Dragon DanceDragonStatus20Raises the user’s Attack and Speed by one stage.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Knock OffDarkPhysical6510020Target drops its held item.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Beat UpDarkPhysical10012Hits once for every conscious Pokémon the trainer has.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.