Champions Stats & Counters
Pokédex › Sandaconda

Sandaconda — Stats & Moves (Pokémon Champions)

Ground Abilities: Sand Spit, Shed Skin, Sand Veil

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Sandaconda / Calculate damage with Sandaconda / Calculate damage against Sandaconda

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
72
147179
Attack
107
127159174
Defense
125
145177194
Sp. Atk
65
85117128
Sp. Def
70
90122134
Speed
71
91123135

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGrassIce
resists (1/2)PoisonRock
immuneElectric

Learnset (48 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Last ResortNormalPhysical1401008Can only be used after all of the user’s other moves have been used.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
WrapNormalPhysical159020Prevents the target from fleeing and inflicts damage for 2-5 turns.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
GlareNormalStatus10020Paralyzes the target.
MinimizeNormalStatus12Raises the user’s evasion by two stages.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
HurricaneFlyingSpecial1107012Has a chance to confuse the target.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
BelchPoisonSpecial1209012Can only be used after the user has eaten a berry.
CoilPoisonStatus20Raises the user’s Attack, Defense, and accuracy by one stage each.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
Drill RunGroundPhysical809512Has an increased chance for a critical hit.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Sand TombGroundPhysical358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Body PressFightingPhysical8010012
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dragon RushDragonPhysical1007512Has a chance to make the target flinch.
Scale ShotDragonPhysical259020Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.