Pokédex › Sandaconda
Sandaconda — Stats & Moves (Pokémon Champions)
Ground Abilities: Sand Spit, Shed Skin, Sand Veil
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Sandaconda / Calculate damage with Sandaconda / Calculate damage against Sandaconda
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 147 | 179 | — | |
| Attack | 127 | 159 | 174 | |
| Defense | 145 | 177 | 194 | |
| Sp. Atk | 85 | 117 | 128 | |
| Sp. Def | 90 | 122 | 134 | |
| Speed | 91 | 123 | 135 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | WaterGrassIce |
|---|---|
| resists (1/2) | PoisonRock |
| immune | Electric |
Learnset (48 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Last Resort | Normal | Physical | 140 | 100 | 8 | Can only be used after all of the user’s other moves have been used. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Wrap | Normal | Physical | 15 | 90 | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Glare | Normal | Status | — | 100 | 20 | Paralyzes the target. |
| Minimize | Normal | Status | — | — | 12 | Raises the user’s evasion by two stages. |
| Screech | Normal | Status | — | 85 | 20 | Lowers the target’s Defense by two stages. |
| Fire Fang | Fire | Physical | 65 | 95 | 16 | Has a chance to burn the target and a chance to make the target flinch. |
| Thunder Fang | Electric | Physical | 65 | 95 | 16 | Has a chance to paralyze the target and a chance to make the target flinch. |
| Skitter Smack | Bug | Physical | 70 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Hurricane | Flying | Special | 110 | 70 | 12 | Has a chance to confuse the target. |
| Stone Edge | Rock | Physical | 100 | 80 | 8 | Has an increased chance for a critical hit. |
| Rock Slide | Rock | Physical | 75 | 90 | 12 | Has a chance to make the target flinch. |
| Rock Tomb | Rock | Physical | 60 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Rock Blast | Rock | Physical | 25 | 90 | 12 | Hits 2-5 times in one turn. |
| Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| Sandstorm | Rock | Status | — | — | 8 | Changes the weather to a sandstorm for five turns. |
| Belch | Poison | Special | 120 | 90 | 12 | Can only be used after the user has eaten a berry. |
| Coil | Poison | Status | — | — | 20 | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Earthquake | Ground | Physical | 100 | 100 | 12 | Inflicts regular damage and can hit Dig users. |
| High Horsepower | Ground | Physical | 95 | 95 | 12 | Inflicts regular damage with no additional effect. |
| Drill Run | Ground | Physical | 80 | 95 | 12 | Has an increased chance for a critical hit. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Sand Tomb | Ground | Physical | 35 | 85 | 16 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Earth Power | Ground | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Scorching Sands | Ground | Special | 70 | 100 | 12 | Has a chance to burn the target. |
| Mud Shot | Ground | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Body Press | Fighting | Physical | 80 | 100 | 12 | |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 16 | Has a chance to make the target flinch. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Outrage | Dragon | Physical | 120 | 100 | 12 | Hits every turn for 2-3 turns, then confuses the user. |
| Dragon Rush | Dragon | Physical | 100 | 75 | 12 | Has a chance to make the target flinch. |
| Scale Shot | Dragon | Physical | 25 | 90 | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Iron Head | Steel | Physical | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |