Champions Stats & Counters
Pokédex › Scolipede

Scolipede — Stats & Moves (Pokémon Champions)

BugPoison Abilities: Poison Point, Swarm

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Scolipede / Calculate damage with Scolipede / Calculate damage against Scolipede

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
60
135167
Attack
100
120152167
Defense
89
109141155
Sp. Atk
55
75107117
Sp. Def
69
89121133
Speed
112
132164180

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireFlyingPsychicRock
resists (1/2)PoisonBugFairy
resists (1/4)GrassFighting

Learnset (53 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Double HitNormalPhysical359012Hits twice in one turn.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
MegahornBugPhysical1208512Inflicts regular damage with no additional effect.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Leech LifeBugPhysical8010012Drains half the damage inflicted to heal the user.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
Bug BiteBugPhysical6010020If target has a berry, inflicts double damage and uses the berry.
PounceBugPhysical5010020
Pin MissileBugPhysical259520Hits 2-5 times in one turn.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Cross PoisonPoisonPhysical7010020Has an increased chance for a critical hit and a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
VenoshockPoisonSpecial6510012Inflicts double damage if the target is Poisoned.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
Toxic SpikesPoisonStatus20Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
ToxicPoisonStatus9012Badly poisons the target, inflicting more damage every turn.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Steel RollerSteelPhysical1301008Inflicts regular damage with no additional effect.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Smart StrikeSteelPhysical7012Never misses.
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.