Champions Stats & Counters
Pokédex › Scovillain

Scovillain — Stats & Moves (Pokémon Champions)

GrassFire Abilities: Chlorophyll, Insomnia, Moody

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Scovillain / Calculate damage with Scovillain / Calculate damage against Scovillain

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
65
140172
Attack
108
128160176
Defense
65
85117128
Sp. Atk
108
128160176
Sp. Def
65
85117128
Speed
75
95127139

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakPoisonFlyingRock
resists (1/2)ElectricSteelFairy
resists (1/4)Grass

Learnset (48 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Double HitNormalPhysical359012Hits twice in one turn.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Super FangNormalPhysical9012Inflicts damage equal to half the target’s HP.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Grassy GlideGrassPhysical5510020Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Bullet SeedGrassPhysical2510020Hits 2-5 times in one turn.
Leaf StormGrassSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Spicy ExtractGrassStatus16
Grassy TerrainGrassStatus12For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
Worry SeedGrassStatus10012Changes the target’s ability to Insomnia.
IngrainGrassStatus20Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
GrowthNormalStatus20Raises the user’s Attack and Special Attack by one stage.
Leech SeedGrassStatus9012Seeds the target, stealing HP from it every turn.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Temper FlareFirePhysical7510012
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Rage PowderBugStatus20Redirects the target’s single-target effects to the user for this turn.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.