Champions Stats & Counters
Pokédex › Mega Sharpedo

Mega Sharpedo — Stats & Moves (Pokémon Champions)

WaterDark Abilities: Strong Jaw

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Sharpedo / Calculate damage with Mega Sharpedo / Calculate damage against Mega Sharpedo

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
70
145177
Attack
140
160192211
Defense
70
90122134
Sp. Atk
110
130162178
Sp. Def
65
85117128
Speed
105
125157172

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakElectricGrassFightingBugFairy
resists (1/2)FireWaterIceGhostDarkSteel
immunePsychic

Learnset (57 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
ThrashNormalPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
DiveWaterPhysical8010012User dives underwater, dodging all attacks, and hits next turn.
WaterfallWaterPhysical8010016Has a chance to make the target flinch.
Flip TurnWaterPhysical6010020Inflicts regular damage with no additional effect.
Aqua JetWaterPhysical4010020Inflicts regular damage with no additional effect.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
ScaldWaterSpecial8010016Has a chance to burn the target.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
WhirlpoolWaterSpecial358516Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Poison FangPoisonPhysical5010016Has a chance to badly poison the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Destiny BondGhostStatus8If the user faints this turn, the target automatically will, too.
Scale ShotDragonPhysical259020Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.