Champions Stats & Counters
Pokédex › Simisage

Simisage — Stats & Moves (Pokémon Champions)

Grass Abilities: Gluttony, Overgrow

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Simisage / Calculate damage with Simisage / Calculate damage against Simisage

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
75
150182
Attack
98
118150165
Defense
63
83115126
Sp. Atk
98
118150165
Sp. Def
63
83115126
Speed
101
121153168

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireIcePoisonFlyingBug
resists (1/2)WaterElectricGrassGround

Learnset (50 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Stuff CheeksNormalStatus12Cures the entire party of major status effects after inflicting damage.
RecycleNormalStatus12User recovers the item it last used up.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Solar BladeGrassPhysical12510012Requires a turn to charge before attacking.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Grassy GlideGrassPhysical5510020Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Bullet SeedGrassPhysical2510020Hits 2-5 times in one turn.
Leaf StormGrassSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Leech SeedGrassStatus9012Seeds the target, stealing HP from it every turn.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
BelchPoisonSpecial1209012Can only be used after the user has eaten a berry.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.