Pokédex › Sinistcha
Sinistcha — Stats & Moves (Pokémon Champions)
GrassGhost Abilities: Hospitality
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Sinistcha / Calculate damage with Sinistcha / Calculate damage against Sinistcha
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 146 | 178 | — | |
| Attack | 80 | 112 | 123 | |
| Defense | 126 | 158 | 173 | |
| Sp. Atk | 141 | 173 | 190 | |
| Sp. Def | 100 | 132 | 145 | |
| Speed | 90 | 122 | 134 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | FireIceFlyingGhostDark |
|---|---|
| resists (1/2) | WaterElectricGrassGround |
| immune | NormalFighting |
Learnset (35 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Uproar | Normal | Special | 90 | 100 | 12 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Psych Up | Normal | Status | — | — | 12 | Discards the user’s stat changes and copies the target’s. |
| Pain Split | Normal | Status | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Leaf Storm | Grass | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Matcha Gotcha | Grass | Special | 80 | 90 | 16 | |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Strength Sap | Grass | Status | — | 100 | 12 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. |
| Grassy Terrain | Grass | Status | — | — | 12 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Stun Spore | Grass | Status | — | 75 | 20 | Paralyzes the target. |
| Scald | Water | Special | 80 | 100 | 16 | Has a chance to burn the target. |
| Life Dew | Water | Status | — | — | 12 | |
| Rage Powder | Bug | Status | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. |
| Trick Room | Psychic | Status | — | — | 8 | For five turns, slower Pokémon will act before faster Pokémon. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Imprison | Psychic | Status | — | — | 12 | Prevents the target from using any moves that the user also knows. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Poltergeist | Ghost | Physical | 110 | 90 | 8 | Inflicts regular damage with no additional effect. |
| Phantom Force | Ghost | Physical | 90 | 100 | 12 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Hex | Ghost | Special | 65 | 100 | 12 | Has double power if the target has a major status ailment. |
| Night Shade | Ghost | Special | — | 100 | 16 | Inflicts damage equal to the user’s level. |
| Spite | Ghost | Status | — | 100 | 12 | Lowers the PP of the target’s last used move by 4. |
| Curse | Ghost | Status | — | — | 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Foul Play | Dark | Physical | 95 | 100 | 16 | Calculates damage with the target’s attacking stat. |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user’s Special Attack by two stages. |
| Memento | Dark | Status | — | 100 | 12 | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |