Champions Stats & Counters
Pokédex › Skarmory

Skarmory — Stats & Moves (Pokémon Champions)

SteelFlying Abilities: Keen Eye, Sturdy, Weak Armor

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Skarmory / Calculate damage with Skarmory / Calculate damage against Skarmory

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
65
140172
Attack
80
100132145
Defense
140
160192211
Sp. Atk
40
6092101
Sp. Def
70
90122134
Speed
70
90122134

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireElectric
resists (1/2)NormalFlyingPsychicDragonSteelFairy
resists (1/4)GrassBug
immunePoisonGround

Learnset (51 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
FeintNormalPhysical3010012Hits through Protect and Detect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
WhirlwindNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Sky AttackFlyingPhysical140908User charges for one turn before attacking. Has a chance to make the target flinch.
Brave BirdFlyingPhysical12010016User receives 1/3 the damage inflicted in recoil.
FlyFlyingPhysical909516User flies high into the air, dodging all attacks, and hits next turn.
Drill PeckFlyingPhysical8010020Inflicts regular damage with no additional effect.
Aerial AceFlyingPhysical6020Never misses.
Dual WingbeatFlyingPhysical409012Inflicts regular damage with no additional effect.
HurricaneFlyingSpecial1107012Has a chance to confuse the target.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
Air CutterFlyingSpecial609520Has an increased chance for a critical hit.
TailwindFlyingStatus16For three turns, friendly Pokémon have doubled Speed.
RoostFlyingStatus8Heals the user by half its max HP.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Drill RunGroundPhysical809512Has an increased chance for a critical hit.
Sand TombGroundPhysical358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Body PressFightingPhysical8010012
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Steel WingSteelPhysical709020Has a chance to raise the user’s Defense by one stage.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.