Champions Stats & Counters
Pokédex › Skeledirge

Skeledirge — Stats & Moves (Pokémon Champions)

FireGhost Abilities: Blaze

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Skeledirge / Calculate damage with Skeledirge / Calculate damage against Skeledirge

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
104
179211
Attack
75
95127139
Defense
100
120152167
Sp. Atk
110
130162178
Sp. Def
75
95127139
Speed
66
86118129

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGroundRockGhostDark
resists (1/2)FireGrassIcePoisonSteelFairy
resists (1/4)Bug
immuneNormalFighting

Learnset (56 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Slack OffNormalStatus8Heals the user by half its max HP.
YawnNormalStatus12Target sleeps at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
SingNormalStatus5516Puts the target to sleep.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Temper FlareFirePhysical7510012
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
Heat CrashFirePhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Blast BurnFireSpecial150908User foregoes its next turn to recharge.
Burn UpFireSpecial1301008Removes the user’s Fire type after inflicting damage.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Torch SongFireSpecial8010012
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
BelchPoisonSpecial1209012Can only be used after the user has eaten a berry.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
PoltergeistGhostPhysical110908Inflicts regular damage with no additional effect.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
BiteDarkPhysical6010020Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Alluring VoiceFairySpecial8010012