Champions Stats & Counters
Pokédex › Galarian Slowking

Galarian Slowking — Stats & Moves (Pokémon Champions)

PoisonPsychic Abilities: Curious Medicine, Own Tempo

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Galarian Slowking build & best moveset / Best counters to Galarian Slowking / Calculate damage with Galarian Slowking / Calculate damage against Galarian Slowking

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
95
170202—
Attack
65
85117128
Defense
80
100132145
Sp. Atk
110
130162178
Sp. Def
110
130162178
Speed
30
508290

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakGroundGhostDark
resists (1/2)GrassPoisonFairy
resists (1/4)Fighting

Learnset (95 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Tri AttackNormalSpecial8010012Has a chance to burn, freeze, or paralyze the target.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
BlockNormalStatus——8Prevents the target from leaving battle.
Slack OffNormalStatus——8Heals the user by half its max HP.
YawnNormalStatus——12Target sleeps at the end of the next turn.
Helping HandNormalStatus——20Ally’s next move inflicts half more damage.
Psych UpNormalStatus——12Discards the user’s stat changes and copies the target’s.
SafeguardNormalStatus——20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus——12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus—8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus——12Prevents the user’s HP from lowering below 1 this turn.
Belly DrumNormalStatus——12User pays half its max HP to max out its Attack.
Scary FaceNormalStatus—10012Lowers the target’s Speed by two stages.
ProtectNormalStatus——8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus——12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
DisableNormalStatus—10020Disables the target’s last used move for 1-8 turns.
Grass KnotGrassSpecial—10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Fire BlastFireSpecial110858Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus——8Changes the weather to sunny for five turns.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
DiveWaterPhysical8010012User dives underwater, dodging all attacks, and hits next turn.
WaterfallWaterPhysical8010016Has a chance to make the target flinch.
Razor ShellWaterPhysical759512Has a chance to lower the target’s Defense by one stage.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
Muddy WaterWaterSpecial908512Has a chance to lower the target’s accuracy by one stage.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
WhirlpoolWaterSpecial358516Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Rain DanceWaterStatus——8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Thunder WaveElectricStatus—9020Paralyzes the target.
Power GemRockSpecial8010020Inflicts regular damage with no additional effect.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
BelchPoisonSpecial1209012Can only be used after the user has eaten a berry.
Sludge WavePoisonSpecial9510012Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
VenoshockPoisonSpecial6510012Inflicts double damage if the target is Poisoned.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
Toxic SpikesPoisonStatus——20Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
ToxicPoisonStatus—9012Badly poisons the target, inflicting more damage every turn.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
SnowscapeIceStatus——8The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Chilly ReceptionIceStatus——12The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Eerie SpellPsychicSpecial801008Inflicts regular damage with no additional effect.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Psychic NoisePsychicSpecial7510012The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic TerrainPsychicStatus——12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Heal PulsePsychicStatus——12Heals the target for half its max HP.
Wonder RoomPsychicStatus——12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Trick RoomPsychicStatus——8For five turns, slower Pokémon will act before faster Pokémon.
Calm MindPsychicStatus——20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus——12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus——12User and target swap abilities.
TrickPsychicStatus—10012User and target swap items.
RestPsychicStatus——8User sleeps for two turns, completely healing itself.
AmnesiaPsychicStatus——20Raises the user’s Special Defense by two stages.
Light ScreenPsychicStatus——20Reduces damage from special attacks by 50% for five turns.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
CurseGhostStatus——12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
FlingDarkPhysical—10012Throws held item at the target; power depends on the item.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Nasty PlotDarkStatus——20Raises the user’s Special Attack by two stages.
TauntDarkStatus—10020For the next few turns, the target can only use damaging moves.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Iron DefenseSteelStatus——16Raises the user’s Defense by two stages.
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