Pokédex › Slurpuff
Slurpuff — Stats & Moves (Pokémon Champions)
Fairy Abilities: Sweet Veil, Unburden
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Slurpuff / Calculate damage with Slurpuff / Calculate damage against Slurpuff
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 157 | 189 | — | |
| Attack | 100 | 132 | 145 | |
| Defense | 106 | 138 | 151 | |
| Sp. Atk | 105 | 137 | 150 | |
| Sp. Def | 95 | 127 | 139 | |
| Speed | 92 | 124 | 136 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | PoisonSteel |
|---|---|
| resists (1/2) | FightingBugDark |
| immune | Dragon |
Learnset (42 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| After You | Normal | Status | — | — | 16 | Makes the target act next this turn. |
| Copycat | Normal | Status | — | — | 20 | Uses the target’s last used move. |
| Yawn | Normal | Status | — | — | 12 | Target sleeps at the end of the next turn. |
| Wish | Normal | Status | — | — | 12 | User will recover half its max HP at the end of the next turn. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Sweet Scent | Normal | Status | — | 100 | 20 | Lowers the target’s evasion by one stage. |
| Safeguard | Normal | Status | — | — | 20 | Protects the user’s field from major status ailments and confusion for five turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Cotton Guard | Grass | Status | — | — | 12 | Raises the user’s Defense by three stages. |
| Cotton Spore | Grass | Status | — | 100 | 20 | Lowers the target’s Speed by two stages. |
| Flamethrower | Fire | Special | 90 | 100 | 16 | Has a chance to burn the target. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Surf | Water | Special | 90 | 100 | 16 | Inflicts regular damage and can hit Dive users. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Thunder | Electric | Special | 110 | 70 | 12 | Has a chance to paralyze the target. |
| Thunderbolt | Electric | Special | 90 | 100 | 16 | Has a chance to paralyze the target. |
| Sticky Web | Bug | Status | — | — | 20 | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. |
| String Shot | Bug | Status | — | 95 | 20 | Lowers the target’s Speed by two stages. |
| Drain Punch | Fighting | Physical | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Amnesia | Psychic | Status | — | — | 20 | Raises the user’s Special Defense by two stages. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Play Rough | Fairy | Physical | 90 | 90 | 12 | Has a chance to lower the target’s Attack by one stage. |
| Misty Explosion | Fairy | Special | 100 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Draining Kiss | Fairy | Special | 50 | 100 | 12 | Drains 75% of the damage inflicted to heal the user. |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by two stages. |