Champions Stats & Counters
Pokédex › Sneasler

Sneasler — Stats & Moves (Pokémon Champions)

FightingPoison Abilities: Pressure, Unburden, Poison Touch

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Sneasler / Calculate damage with Sneasler / Calculate damage against Sneasler

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
80
155187
Attack
130
150182200
Defense
60
80112123
Sp. Atk
40
6092101
Sp. Def
80
100132145
Speed
120
140172189

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakPsychic
2x weakGroundFlying
resists (1/2)GrassFightingPoisonRockDark
resists (1/4)Bug

Learnset (61 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
Double HitNormalPhysical359012Hits twice in one turn.
FeintNormalPhysical3010012Hits through Protect and Detect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
U-turnBugPhysical7010020User must switch out after attacking.
Aerial AceFlyingPhysical6020Never misses.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Dire ClawPoisonPhysical8010016
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Sludge WavePoisonSpecial9510012Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
VenoshockPoisonSpecial6510012Inflicts double damage if the target is Poisoned.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
Toxic SpikesPoisonStatus20Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
ToxicPoisonStatus9012Badly poisons the target, inflicting more damage every turn.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Vacuum WaveFightingSpecial4010020Inflicts regular damage with no additional effect.
CoachingFightingStatus12Inflicts regular damage with no additional effect.
Quick GuardFightingStatus16Prevents any priority moves from hitting friendly Pokémon this turn.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
SwitcherooDarkStatus10012User and target swap items.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.