Champions Stats & Counters
Pokédex › Spiritomb

Spiritomb — Stats & Moves (Pokémon Champions)

GhostDark Abilities: Pressure, Infiltrator

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Spiritomb / Calculate damage with Spiritomb / Calculate damage against Spiritomb

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
50
125157
Attack
92
112144158
Defense
108
128160176
Sp. Atk
92
112144158
Sp. Def
108
128160176
Speed
35
558795

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFairy
resists (1/2)Poison
immuneNormalFightingPsychic

Learnset (54 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
ToxicPoisonStatus9012Badly poisons the target, inflicting more damage every turn.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Ally SwitchPsychicStatus16User switches places with the friendly Pokémon opposite it.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
HypnosisPsychicStatus6020Puts the target to sleep.
PoltergeistGhostPhysical110908Inflicts regular damage with no additional effect.
Phantom ForceGhostPhysical9010012User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow SneakGhostPhysical4010020Inflicts regular damage with no additional effect.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
Destiny BondGhostStatus8If the user faints this turn, the target automatically will, too.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Confuse RayGhostStatus10012Confuses the target.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
MementoDarkStatus10012Lowers the target’s Attack and Special Attack by two stages. User faints.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.