Champions Stats & Counters
Pokédex › Starmie

Starmie — Stats & Moves (Pokémon Champions)

WaterPsychic Abilities: Illuminate, Natural Cure

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Starmie / Calculate damage with Starmie / Calculate damage against Starmie

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
60
135167
Attack
75
95127139
Defense
85
105137150
Sp. Atk
100
120152167
Sp. Def
85
105137150
Speed
115
135167183

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakElectricGrassBugGhostDark
resists (1/2)FireWaterIceFightingPsychicSteel

Learnset (62 moves)

MoveTypeCat.PowerAcc.PPEffect
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Rapid SpinNormalPhysical5010020Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Tri AttackNormalSpecial8010012Has a chance to burn, freeze, or paralyze the target.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
MinimizeNormalStatus12Raises the user’s evasion by two stages.
RecoverNormalStatus8Heals the user by half its max HP.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
DiveWaterPhysical8010012User dives underwater, dodging all attacks, and hits next turn.
WaterfallWaterPhysical8010016Has a chance to make the target flinch.
Flip TurnWaterPhysical6010020Inflicts regular damage with no additional effect.
Aqua JetWaterPhysical4010020Inflicts regular damage with no additional effect.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
ScaldWaterSpecial8010016Has a chance to burn the target.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
WhirlpoolWaterSpecial358516Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Thunder WaveElectricStatus9020Paralyzes the target.
Meteor BeamRockSpecial1209012Inflicts regular damage with no additional effect.
Power GemRockSpecial8010020Inflicts regular damage with no additional effect.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Ice SpinnerIcePhysical8010016
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Ally SwitchPsychicStatus16User switches places with the friendly Pokémon opposite it.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
Cosmic PowerPsychicStatus20Raises the user’s Defense and Special Defense by one stage.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Confuse RayGhostStatus10012Confuses the target.
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.