Champions Stats & Counters
Pokédex › Mega Steelix

Mega Steelix — Stats & Moves (Pokémon Champions)

SteelGround Abilities: Sand Force

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Steelix / Calculate damage with Mega Steelix / Calculate damage against Mega Steelix

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
75
150182
Attack
125
145177194
Defense
230
250282310
Sp. Atk
55
75107117
Sp. Def
95
115147161
Speed
30
508290

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireWaterFightingGround
resists (1/2)NormalFlyingPsychicBugDragonSteelFairy
resists (1/4)Rock
immuneElectricPoison

Learnset (66 moves)

MoveTypeCat.PowerAcc.PPEffect
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
BindNormalPhysical158520Prevents the target from fleeing and inflicts damage for 2-5 turns.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
BlockNormalStatus8Prevents the target from leaving battle.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Magnet RiseElectricStatus12User is immune to Ground moves and effects for five turns.
Head SmashRockPhysical150808User receives 1/2 the damage inflicted in recoil.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Meteor BeamRockSpecial1209012Inflicts regular damage with no additional effect.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Wide GuardRockStatus12Prevents any multi-target moves from hitting friendly Pokémon this turn.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
Rock PolishRockStatus20Raises the user’s Speed by two stages.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
Drill RunGroundPhysical809512Has an increased chance for a critical hit.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Sand TombGroundPhysical358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
FissureGroundPhysical308Causes a one-hit KO.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
Body PressFightingPhysical8010012
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Breaking SwipeDragonPhysical6010016Lowers the target’s Attack by one stage after inflicting damage.
Dragon TailDragonPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Dragon DanceDragonStatus20Raises the user’s Attack and Speed by one stage.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Steel RollerSteelPhysical1301008Inflicts regular damage with no additional effect.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.