Champions Stats & Counters
Pokédex › Galarian Stunfisk

Galarian Stunfisk — Stats & Moves (Pokémon Champions)

GroundSteel Abilities: Mimicry

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Galarian Stunfisk / Calculate damage with Galarian Stunfisk / Calculate damage against Galarian Stunfisk

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
109
184216
Attack
81
101133146
Defense
99
119151166
Sp. Atk
66
86118129
Sp. Def
84
104136149
Speed
32
528492

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireWaterFightingGround
resists (1/2)NormalFlyingPsychicBugDragonSteelFairy
resists (1/4)Rock
immuneElectricPoison

Learnset (52 moves)

MoveTypeCat.PowerAcc.PPEffect
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
BindNormalPhysical158520Prevents the target from fleeing and inflicts damage for 2-5 turns.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Terrain PulseNormalSpecial5010012Inflicts regular damage with no additional effect.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Reflect TypeNormalStatus16User becomes the target’s type.
YawnNormalStatus12Target sleeps at the end of the next turn.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Muddy WaterWaterSpecial908512Has a chance to lower the target’s accuracy by one stage.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
ScaldWaterSpecial8010016Has a chance to burn the target.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder WaveElectricStatus9020Paralyzes the target.
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Sludge WavePoisonSpecial9510012Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
FissureGroundPhysical308Causes a one-hit KO.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Snap TrapSteelPhysical3510016Prevents the target from fleeing and inflicts damage for 2-5 turns.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.