Champions Stats & Counters
Pokédex › Talonflame

Talonflame — Stats & Moves (Pokémon Champions)

FireFlying Abilities: Flame Body, Gale Wings

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Talonflame / Calculate damage with Talonflame / Calculate damage against Talonflame

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
78
153185
Attack
81
101133146
Defense
71
91123135
Sp. Atk
74
94126138
Sp. Def
69
89121133
Speed
126
146178195

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakRock
2x weakWaterElectric
resists (1/2)FireFightingSteelFairy
resists (1/4)GrassBug
immuneGround

Learnset (50 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
FeintNormalPhysical3010012Hits through Protect and Detect.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
WhirlwindNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Blaze KickFirePhysical859012Has an increased chance for a critical hit and a chance to burn the target.
Temper FlareFirePhysical7510012
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
U-turnBugPhysical7010020User must switch out after attacking.
Sky AttackFlyingPhysical140908User charges for one turn before attacking. Has a chance to make the target flinch.
Brave BirdFlyingPhysical12010016User receives 1/3 the damage inflicted in recoil.
FlyFlyingPhysical909516User flies high into the air, dodging all attacks, and hits next turn.
Aerial AceFlyingPhysical6020Never misses.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Dual WingbeatFlyingPhysical409012Inflicts regular damage with no additional effect.
HurricaneFlyingSpecial1107012Has a chance to confuse the target.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
Air CutterFlyingSpecial609520Has an increased chance for a critical hit.
DefogFlyingStatus16Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
TailwindFlyingStatus16For three turns, friendly Pokémon have doubled Speed.
RoostFlyingStatus8Heals the user by half its max HP.
Feather DanceFlyingStatus10016Lowers the target’s Attack by two stages.
Upper HandFightingPhysical6510016
Quick GuardFightingStatus16Prevents any priority moves from hitting friendly Pokémon this turn.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
ThiefDarkPhysical6010020Takes the target’s item.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Steel WingSteelPhysical709020Has a chance to raise the user’s Defense by one stage.