Champions Stats & Counters
Pokédex › Tauros

Tauros — Stats & Moves (Pokémon Champions)

Normal Abilities: Intimidate, Anger Point

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Tauros / Calculate damage with Tauros / Calculate damage against Tauros

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
75
150182
Attack
100
120152167
Defense
95
115147161
Sp. Atk
40
6092101
Sp. Def
70
90122134
Speed
110
130162178

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFighting
immuneGhost

Learnset (57 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
ThrashNormalPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Raging BullNormalPhysical9010012
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TrailblazeGrassPhysical5010020
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Fire BlastFireSpecial110858Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
WhirlpoolWaterSpecial358516Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
MegahornBugPhysical1208512Inflicts regular damage with no additional effect.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Smart StrikeSteelPhysical7012Never misses.