Champions Stats & Counters
Pokédex › Toxicroak

Toxicroak — Stats & Moves (Pokémon Champions)

PoisonFighting Abilities: Anticipation, Dry Skin

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Toxicroak / Calculate damage with Toxicroak / Calculate damage against Toxicroak

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
83
158190
Attack
106
126158173
Defense
65
85117128
Sp. Atk
86
106138151
Sp. Def
65
85117128
Speed
85
105137150

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakPsychic
2x weakGroundFlying
resists (1/2)GrassFightingPoisonRockDark
resists (1/4)Bug

Learnset (81 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
FeintNormalPhysical3010012Hits through Protect and Detect.
Super FangNormalPhysical9012Inflicts damage equal to half the target’s HP.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Chilling WaterWaterSpecial5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
Aerial AceFlyingPhysical6020Never misses.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Cross PoisonPoisonPhysical7010020Has an increased chance for a critical hit and a chance to poison the target.
BelchPoisonSpecial1209012Can only be used after the user has eaten a berry.
Sludge WavePoisonSpecial9510012Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
VenoshockPoisonSpecial6510012Inflicts double damage if the target is Poisoned.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
Corrosive GasPoisonStatus10020Inflicts regular damage with no additional effect.
ToxicPoisonStatus9012Badly poisons the target, inflicting more damage every turn.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Cross ChopFightingPhysical100808Has an increased chance for a critical hit.
Dynamic PunchFightingPhysical100508Has a chance to confuse the target.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Vacuum WaveFightingSpecial4010020Inflicts regular damage with no additional effect.
CoachingFightingStatus12Inflicts regular damage with no additional effect.
Quick GuardFightingStatus16Prevents any priority moves from hitting friendly Pokémon this turn.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
Knock OffDarkPhysical6510020Target drops its held item.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
FlatterDarkStatus10016Raises the target’s Special Attack by one stage and confuses the target.
Bullet PunchSteelPhysical4010020Inflicts regular damage with no additional effect.