Champions Stats & Counters
Pokédex › Typhlosion

Typhlosion — Stats & Moves (Pokémon Champions)

Fire Abilities: Blaze

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Typhlosion / Calculate damage with Typhlosion / Calculate damage against Typhlosion

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
78
153185
Attack
84
104136149
Defense
78
98130143
Sp. Atk
109
129161177
Sp. Def
85
105137150
Speed
100
120152167

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGroundRock
resists (1/2)FireGrassIceBugSteelFairy

Learnset (63 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
CovetNormalPhysical6010020Takes the target’s item.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
HowlNormalStatus20Raises the user’s Attack by one stage.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Temper FlareFirePhysical7510012
Fire PunchFirePhysical7510016Has a chance to burn the target.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
Blast BurnFireSpecial150908User foregoes its next turn to recharge.
EruptionFireSpecial1501008Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Burn UpFireSpecial1301008Removes the user’s Fire type after inflicting damage.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
InfernoFireSpecial100508Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Lava PlumeFireSpecial8010016Has a chance to burn the target.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Aerial AceFlyingPhysical6020Never misses.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
ExtrasensoryPsychicSpecial8010020Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.