Pokédex › Vanilluxe
Vanilluxe — Stats & Moves (Pokémon Champions)
Ice Abilities: Ice Body, Snow Warning, Weak Armor
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Vanilluxe / Calculate damage with Vanilluxe / Calculate damage against Vanilluxe
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 146 | 178 | — | |
| Attack | 115 | 147 | 161 | |
| Defense | 105 | 137 | 150 | |
| Sp. Atk | 130 | 162 | 178 | |
| Sp. Def | 115 | 147 | 161 | |
| Speed | 99 | 131 | 144 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | FireFightingRockSteel |
|---|---|
| resists (1/2) | Ice |
Learnset (41 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Explosion | Normal | Physical | 250 | 100 | 8 | User faints. |
| Self-Destruct | Normal | Physical | 200 | 100 | 8 | User faints. |
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Hyper Voice | Normal | Special | 90 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Uproar | Normal | Special | 90 | 100 | 12 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Weather Ball | Normal | Special | 50 | 100 | 12 | If there be weather, this move has doubled power and the weather’s type. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Chilling Water | Water | Special | 50 | 100 | 20 | |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Magnet Rise | Electric | Status | — | — | 12 | User is immune to Ground moves and effects for five turns. |
| Acid Armor | Poison | Status | — | — | 20 | Raises the user’s Defense by two stages. |
| Icicle Crash | Ice | Physical | 85 | 90 | 12 | Has a chance to make the target flinch. |
| Ice Spinner | Ice | Physical | 80 | 100 | 16 | |
| Avalanche | Ice | Physical | 60 | 100 | 12 | Inflicts double damage if the user takes damage before attacking this turn. |
| Ice Shard | Ice | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Icicle Spear | Ice | Physical | 25 | 100 | 20 | Hits 2-5 times in one turn. |
| Blizzard | Ice | Special | 110 | 70 | 8 | Has a chance to freeze the target. |
| Ice Beam | Ice | Special | 90 | 100 | 12 | Has a chance to freeze the target. |
| Freeze-Dry | Ice | Special | 70 | 100 | 20 | Super-effective against Water. |
| Frost Breath | Ice | Special | 60 | 90 | 12 | Always scores a critical hit. |
| Icy Wind | Ice | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Sheer Cold | Ice | Special | — | 30 | 8 | Causes a one-hit KO. |
| Snowscape | Ice | Status | — | — | 8 | |
| Aurora Veil | Ice | Status | — | — | 20 | Reduces damage five turns, but must be used during hail. |
| Mirror Coat | Psychic | Special | — | 100 | 20 | Inflicts twice the damage the user received from the last special hit it took. |
| Ally Switch | Psychic | Status | — | — | 16 | User switches places with the friendly Pokémon opposite it. |
| Imprison | Psychic | Status | — | — | 12 | Prevents the target from using any moves that the user also knows. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Beat Up | Dark | Physical | — | 100 | 12 | Hits once for every conscious Pokémon the trainer has. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Flash Cannon | Steel | Special | 80 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |