Champions Stats & Counters
Pokédex › Vanilluxe

Vanilluxe — Stats & Moves (Pokémon Champions)

Ice Abilities: Ice Body, Snow Warning, Weak Armor

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Vanilluxe / Calculate damage with Vanilluxe / Calculate damage against Vanilluxe

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
71
146178
Attack
95
115147161
Defense
85
105137150
Sp. Atk
110
130162178
Sp. Def
95
115147161
Speed
79
99131144

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireFightingRockSteel
resists (1/2)Ice

Learnset (41 moves)

MoveTypeCat.PowerAcc.PPEffect
ExplosionNormalPhysical2501008User faints.
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chilling WaterWaterSpecial5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Magnet RiseElectricStatus12User is immune to Ground moves and effects for five turns.
Acid ArmorPoisonStatus20Raises the user’s Defense by two stages.
Icicle CrashIcePhysical859012Has a chance to make the target flinch.
Ice SpinnerIcePhysical8010016
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
Ice ShardIcePhysical4010020Inflicts regular damage with no additional effect.
Icicle SpearIcePhysical2510020Hits 2-5 times in one turn.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Freeze-DryIceSpecial7010020Super-effective against Water.
Frost BreathIceSpecial609012Always scores a critical hit.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Sheer ColdIceSpecial308Causes a one-hit KO.
SnowscapeIceStatus8
Aurora VeilIceStatus20Reduces damage five turns, but must be used during hail.
Mirror CoatPsychicSpecial10020Inflicts twice the damage the user received from the last special hit it took.
Ally SwitchPsychicStatus16User switches places with the friendly Pokémon opposite it.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Beat UpDarkPhysical10012Hits once for every conscious Pokémon the trainer has.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.