Pokédex › Victreebel
Victreebel — Stats & Moves (Pokémon Champions)
GrassPoison Abilities: Chlorophyll
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Victreebel / Calculate damage with Victreebel / Calculate damage against Victreebel
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 155 | 187 | — | |
| Attack | 125 | 157 | 172 | |
| Defense | 85 | 117 | 128 | |
| Sp. Atk | 120 | 152 | 167 | |
| Sp. Def | 90 | 122 | 134 | |
| Speed | 90 | 122 | 134 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | FireIceFlyingPsychic |
|---|---|
| resists (1/2) | WaterElectricFightingFairy |
| resists (1/4) | Grass |
Learnset (59 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Wrap | Normal | Physical | 15 | 90 | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Weather Ball | Normal | Special | 50 | 100 | 12 | If there be weather, this move has doubled power and the weather’s type. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Spit Up | Normal | Special | — | 100 | 12 | Power is 100 times the amount of energy Stockpiled. |
| Tickle | Normal | Status | — | 100 | 20 | Lowers the target’s Attack and Defense by one stage. |
| Swallow | Normal | Status | — | — | 12 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Stockpile | Normal | Status | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. |
| Sweet Scent | Normal | Status | — | 100 | 20 | Lowers the target’s evasion by one stage. |
| Encore | Normal | Status | — | 100 | 8 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Power Whip | Grass | Physical | 120 | 85 | 12 | Inflicts regular damage with no additional effect. |
| Leaf Blade | Grass | Physical | 90 | 100 | 16 | Has an increased chance for a critical hit. |
| Seed Bomb | Grass | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Bullet Seed | Grass | Physical | 25 | 100 | 20 | Hits 2-5 times in one turn. |
| Leaf Storm | Grass | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Strength Sap | Grass | Status | — | 100 | 12 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. |
| Grassy Terrain | Grass | Status | — | — | 12 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Worry Seed | Grass | Status | — | 100 | 12 | Changes the target’s ability to Insomnia. |
| Ingrain | Grass | Status | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Synthesis | Grass | Status | — | — | 8 | Heals the user by half its max HP. Affected by weather. |
| Sleep Powder | Grass | Status | — | 75 | 16 | Puts the target to sleep. |
| Stun Spore | Grass | Status | — | 75 | 20 | Paralyzes the target. |
| Growth | Normal | Status | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Lunge | Bug | Physical | 80 | 100 | 16 | Lowers the target’s Attack by one stage after inflicting damage. |
| Leech Life | Bug | Physical | 80 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Pounce | Bug | Physical | 50 | 100 | 20 | |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | Has a chance to poison the target. |
| Sludge Wave | Poison | Special | 95 | 100 | 12 | Has a chance to poison the target. |
| Sludge Bomb | Poison | Special | 90 | 100 | 12 | Has a chance to poison the target. |
| Venoshock | Poison | Special | 65 | 100 | 12 | Inflicts double damage if the target is Poisoned. |
| Clear Smog | Poison | Special | 50 | — | 16 | Removes all of the target’s stat modifiers. |
| Acid Spray | Poison | Special | 40 | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Toxic Spikes | Poison | Status | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Gastro Acid | Poison | Status | — | 100 | 12 | Nullifies target’s ability until it leaves battle. |
| Toxic | Poison | Status | — | 90 | 12 | Badly poisons the target, inflicting more damage every turn. |
| Poison Powder | Poison | Status | — | 75 | 20 | Poisons the target. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Sucker Punch | Dark | Physical | 70 | 100 | 8 | Only works if the target is about to use a damaging move. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Target drops its held item. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |