Pokédex › Vivillon
Vivillon — Stats & Moves (Pokémon Champions)
BugFlying Abilities: Shield Dust, Compound Eyes, Friend Guard
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Vivillon / Calculate damage with Vivillon / Calculate damage against Vivillon
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 155 | 187 | — | |
| Attack | 72 | 104 | 114 | |
| Defense | 70 | 102 | 112 | |
| Sp. Atk | 110 | 142 | 156 | |
| Sp. Def | 70 | 102 | 112 | |
| Speed | 109 | 141 | 155 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 4x weak | Rock |
|---|---|
| 2x weak | FireElectricIceFlying |
| resists (1/2) | Bug |
| resists (1/4) | GrassFighting |
| immune | Ground |
Learnset (43 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Weather Ball | Normal | Special | 50 | 100 | 12 | If there be weather, this move has doubled power and the weather’s type. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Safeguard | Normal | Status | — | — | 20 | Protects the user’s field from major status ailments and confusion for five turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Whirlwind | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Sleep Powder | Grass | Status | — | 75 | 16 | Puts the target to sleep. |
| Stun Spore | Grass | Status | — | 75 | 20 | Paralyzes the target. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Skitter Smack | Bug | Physical | 70 | 90 | 12 | Inflicts regular damage with no additional effect. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Pounce | Bug | Physical | 50 | 100 | 20 | |
| Pollen Puff | Bug | Special | 90 | 100 | 16 | Damages opponents, but heals allies for 50% of their max HP. |
| Bug Buzz | Bug | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Struggle Bug | Bug | Special | 50 | 100 | 20 | Has a chance to lower the target’s Special Attack by one stage. |
| Quiver Dance | Bug | Status | — | — | 20 | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
| Rage Powder | Bug | Status | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. |
| String Shot | Bug | Status | — | 95 | 20 | Lowers the target’s Speed by two stages. |
| Acrobatics | Flying | Physical | 55 | 100 | 16 | Has double power if the user has no held item. |
| Hurricane | Flying | Special | 110 | 70 | 12 | Has a chance to confuse the target. |
| Air Slash | Flying | Special | 75 | 95 | 16 | Has a chance to make the target flinch. |
| Air Cutter | Flying | Special | 60 | 95 | 20 | Has an increased chance for a critical hit. |
| Tailwind | Flying | Status | — | — | 16 | For three turns, friendly Pokémon have doubled Speed. |
| Poison Powder | Poison | Status | — | 75 | 20 | Poisons the target. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Confuse Ray | Ghost | Status | — | 100 | 12 | Confuses the target. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |
| Draining Kiss | Fairy | Special | 50 | 100 | 12 | Drains 75% of the damage inflicted to heal the user. |