Champions Stats & Counters
Pokédex › Weavile

Weavile — Stats & Moves (Pokémon Champions)

DarkIce Abilities: Pressure, Pickpocket

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Weavile / Calculate damage with Weavile / Calculate damage against Weavile

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
70
145177
Attack
120
140172189
Defense
65
85117128
Sp. Atk
45
6597106
Sp. Def
85
105137150
Speed
125
145177194

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakFighting
2x weakFireBugRockSteelFairy
resists (1/2)IceGhostDark
immunePsychic

Learnset (72 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
Double HitNormalPhysical359012Hits twice in one turn.
FeintNormalPhysical3010012Hits through Protect and Detect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Sunny DayFireStatus8Changes the weather to sunny for five turns.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Aerial AceFlyingPhysical6020Never misses.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Icicle CrashIcePhysical859012Has a chance to make the target flinch.
Ice SpinnerIcePhysical8010016
Ice PunchIcePhysical7510016Has a chance to freeze the target.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
Ice ShardIcePhysical4010020Inflicts regular damage with no additional effect.
Icicle SpearIcePhysical2510020Hits 2-5 times in one turn.
Triple AxelIcePhysical209012Inflicts regular damage with no additional effect.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
SnowscapeIceStatus8
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
Knock OffDarkPhysical6510020Target drops its held item.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Beat UpDarkPhysical10012Hits once for every conscious Pokémon the trainer has.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.