Champions Stats & Counters
Pokédex › Whimsicott

Whimsicott — Stats & Moves (Pokémon Champions)

GrassFairy Abilities: Prankster, Infiltrator, Chlorophyll

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Whimsicott / Calculate damage with Whimsicott / Calculate damage against Whimsicott

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
60
135167
Attack
67
87119130
Defense
85
105137150
Sp. Atk
77
97129141
Sp. Def
75
95127139
Speed
116
136168184

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakPoison
2x weakFireIceFlyingSteel
resists (1/2)WaterElectricGrassFightingGroundDark
immuneDragon

Learnset (50 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Grassy GlideGrassPhysical5510020Inflicts regular damage with no additional effect.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Grassy TerrainGrassStatus12For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
Cotton GuardGrassStatus12Raises the user’s Defense by three stages.
Worry SeedGrassStatus10012Changes the target’s ability to Insomnia.
Cotton SporeGrassStatus10020Lowers the target’s Speed by two stages.
Stun SporeGrassStatus7520Paralyzes the target.
GrowthNormalStatus20Raises the user’s Attack and Special Attack by one stage.
Leech SeedGrassStatus9012Seeds the target, stealing HP from it every turn.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
U-turnBugPhysical7010020User must switch out after attacking.
HurricaneFlyingSpecial1107012Has a chance to confuse the target.
TailwindFlyingStatus16For three turns, friendly Pokémon have doubled Speed.
Poison PowderPoisonStatus7520Poisons the target.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Beat UpDarkPhysical10012Hits once for every conscious Pokémon the trainer has.
SwitcherooDarkStatus10012User and target swap items.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
MementoDarkStatus10012Lowers the target’s Attack and Special Attack by two stages. User faints.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
MoonblastFairySpecial9510016Has a chance to lower the target’s Special Attack by one stage.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Misty TerrainFairyStatus12For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
CharmFairyStatus10020Lowers the target’s Attack by two stages.