Pokédex › Whimsicott
Whimsicott — Stats & Moves (Pokémon Champions)
GrassFairy Abilities: Prankster, Infiltrator, Chlorophyll
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Whimsicott / Calculate damage with Whimsicott / Calculate damage against Whimsicott
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 135 | 167 | — | |
| Attack | 87 | 119 | 130 | |
| Defense | 105 | 137 | 150 | |
| Sp. Atk | 97 | 129 | 141 | |
| Sp. Def | 95 | 127 | 139 | |
| Speed | 136 | 168 | 184 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 4x weak | Poison |
|---|---|
| 2x weak | FireIceFlyingSteel |
| resists (1/2) | WaterElectricGrassFightingGroundDark |
| immune | Dragon |
Learnset (50 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Tickle | Normal | Status | — | 100 | 20 | Lowers the target’s Attack and Defense by one stage. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Encore | Normal | Status | — | 100 | 8 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Safeguard | Normal | Status | — | — | 20 | Protects the user’s field from major status ailments and confusion for five turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Seed Bomb | Grass | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grassy Terrain | Grass | Status | — | — | 12 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Cotton Guard | Grass | Status | — | — | 12 | Raises the user’s Defense by three stages. |
| Worry Seed | Grass | Status | — | 100 | 12 | Changes the target’s ability to Insomnia. |
| Cotton Spore | Grass | Status | — | 100 | 20 | Lowers the target’s Speed by two stages. |
| Stun Spore | Grass | Status | — | 75 | 20 | Paralyzes the target. |
| Growth | Normal | Status | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. |
| Leech Seed | Grass | Status | — | 90 | 12 | Seeds the target, stealing HP from it every turn. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Hurricane | Flying | Special | 110 | 70 | 12 | Has a chance to confuse the target. |
| Tailwind | Flying | Status | — | — | 16 | For three turns, friendly Pokémon have doubled Speed. |
| Poison Powder | Poison | Status | — | 75 | 20 | Poisons the target. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Trick Room | Psychic | Status | — | — | 8 | For five turns, slower Pokémon will act before faster Pokémon. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Beat Up | Dark | Physical | — | 100 | 12 | Hits once for every conscious Pokémon the trainer has. |
| Switcheroo | Dark | Status | — | 100 | 12 | User and target swap items. |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Memento | Dark | Status | — | 100 | 12 | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Play Rough | Fairy | Physical | 90 | 90 | 12 | Has a chance to lower the target’s Attack by one stage. |
| Moonblast | Fairy | Special | 95 | 100 | 16 | Has a chance to lower the target’s Special Attack by one stage. |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Misty Terrain | Fairy | Status | — | — | 12 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by two stages. |